Fixes
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@ -1391,7 +1391,7 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 3244356566819001084}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 3.67}
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m_LocalPosition: {x: 0, y: 4.32, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children:
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@ -1414,7 +1414,7 @@ MeshRenderer:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 3244356566819001084}
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m_Enabled: 0
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m_Enabled: 1
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m_CastShadows: 1
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m_ReceiveShadows: 1
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m_DynamicOccludee: 1
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@ -1477,17 +1477,19 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: b108dca155b156640a1beb1eeaa1995d, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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walkSpeed: 7.5
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runningSpeed: 7.5
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speed: 7.5
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maxSpeed: 15
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minSpeed: 5
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currentSpeed: 0
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isRunning: 0
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jumpSpeed: 3
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jump: 0
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lookSpeed: 7.5
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lookXLimit: 8.75
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playerCamera: {fileID: 3244356567913423211}
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runningParticles: {fileID: 1608137079}
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rotationX: 0
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runningParticles: {fileID: 1608137079}
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mainObject: {fileID: 3244356567786994345}
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jump: 0
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isRunning: 0
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--- !u!65 &1172583624
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BoxCollider:
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m_ObjectHideFlags: 0
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@ -148,7 +148,7 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 327689120}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 89.75318, y: 61.538616, z: 75.9285}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children:
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@ -172,7 +172,9 @@ MonoBehaviour:
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- {fileID: 8768991388683709947, guid: 32d2ba4971e4c7e4ab98a1f9c37dcffc, type: 3}
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- {fileID: 8768991388683709947, guid: 99c4e582c7358f346ab00dae4ae956f9, type: 3}
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- {fileID: 6650340373999088090, guid: 76b3e3235b07ca04f91c9b020603e1dd, type: 3}
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spawnedLevelBlocks: []
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player: {fileID: 1621231496}
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lastBlock: {fileID: 708734972}
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--- !u!1 &705507993
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GameObject:
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m_ObjectHideFlags: 0
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@ -357,7 +359,7 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 708734972}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: -92.17318, y: -60.936543, z: -70.85989}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 6.7204876, y: 1.5078, z: 16.238924}
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m_ConstrainProportionsScale: 0
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m_Children: []
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@ -431,7 +433,11 @@ PrefabInstance:
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objectReference: {fileID: 0}
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- target: {fileID: 3244356566819001085, guid: ec622cf6f0988bc42a99ba84304c15a9, type: 3}
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propertyPath: m_LocalPosition.x
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value: -2.9
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 3244356566819001085, guid: ec622cf6f0988bc42a99ba84304c15a9, type: 3}
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propertyPath: m_LocalPosition.z
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 3244356567786994344, guid: ec622cf6f0988bc42a99ba84304c15a9, type: 3}
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propertyPath: m_Name
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@ -447,11 +453,11 @@ PrefabInstance:
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objectReference: {fileID: 0}
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- target: {fileID: 3244356567786994345, guid: ec622cf6f0988bc42a99ba84304c15a9, type: 3}
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propertyPath: m_LocalPosition.y
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value: 2.84
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value: 3.18
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objectReference: {fileID: 0}
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- target: {fileID: 3244356567786994345, guid: ec622cf6f0988bc42a99ba84304c15a9, type: 3}
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propertyPath: m_LocalPosition.z
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value: 0
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value: -0.9
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objectReference: {fileID: 0}
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- target: {fileID: 3244356567786994345, guid: ec622cf6f0988bc42a99ba84304c15a9, type: 3}
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propertyPath: m_LocalRotation.w
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@ -18,15 +18,14 @@ public class ProceduralGeneration : MonoBehaviour
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{
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lastBlockPrefab = this.gameObject.transform.GetChild(0).gameObject;
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lastBlock = this.gameObject.transform.GetChild(0).gameObject;
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lastBlockSpawnPoint = this.gameObject.transform.GetChild(0).gameObject.transform.position;
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this.spawnedLevelBlocks.Add(lastBlock);
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}
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List<GameObject> drawLoop(GameObject lastObject, GameObject objToSpawn)
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{
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// configuration:
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float heightOffset = 10f;
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float horizontalDistancePerPlatform = 10f;
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//
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float horizontalDistancePerPlatform = 0.5f;
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List<GameObject> levelBlocksSpawnTemp = new List<GameObject>();
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Debug.Log("Building LOOP");
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@ -36,6 +35,8 @@ public class ProceduralGeneration : MonoBehaviour
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float angle = 360f / (float)pieceCount;
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Vector3 centerPoint = new Vector3(lastObject.transform.position.x, (lastObject.transform.position.y + radius), lastObject.transform.position.z);
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float heightOffset = radius;
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for (int i = 1; i < pieceCount + 2; i++)
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{
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Quaternion rotation = (Quaternion.AngleAxis((i - 1) * angle, Vector3.back));
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@ -51,19 +52,21 @@ public class ProceduralGeneration : MonoBehaviour
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// Update is called once per frame
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void Update()
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{
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int maxNumberOfBlock = 20;
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Vector3 playerPosition = this.player.transform.position;
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float distance = Vector3.Distance(this.spawnedLevelBlocks[0].transform.position, playerPosition);
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Debug.Log("Index" + 0);
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if (distance > 10.0f && this.spawnedLevelBlocks.Count > 10)
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if (distance > 20.0f && this.spawnedLevelBlocks.Count > maxNumberOfBlock)
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{
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Destroy(this.spawnedLevelBlocks[0]);
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this.spawnedLevelBlocks.Remove(this.spawnedLevelBlocks[0]);
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spavnetobjectIndex++;
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}
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if (this.spawnedLevelBlocks.Count <= 10)
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if (this.spawnedLevelBlocks.Count <= maxNumberOfBlock)
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{
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MeshFilter meshfilter = lastBlock.GetComponent<MeshFilter>();
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Bounds bounds = meshfilter.mesh.bounds;
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@ -73,8 +76,6 @@ public class ProceduralGeneration : MonoBehaviour
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int blockToSpawn = Random.Range(0, levelBlocks.Count - 1);
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Debug.Log(blockToSpawn);
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GameObject instantiatedGameObject;
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GameObject blockObjToSpawn;
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@ -114,7 +115,6 @@ public class ProceduralGeneration : MonoBehaviour
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{
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this.spawnedLevelBlocks.Add(spavnedBlock);
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blockIndex++;
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}
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instantiatedGameObject = this.spawnedLevelBlocks[this.spawnedLevelBlocks.Count - 1];
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blockObjToSpawn = levelBlocks[0];
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@ -122,7 +122,6 @@ public class ProceduralGeneration : MonoBehaviour
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Debug.Log("Spawn" + blockToSpawn);
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lastBlock = instantiatedGameObject;
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lastBlockSpawnPoint = instantiatedGameObject.transform.position;
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lastBlockPrefab = blockObjToSpawn;
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