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float moveDirectionY; - public Vector3 jump; public float jumpForce = 2.0f; private bool isGoundet = false; @@ -45,6 +44,15 @@ public class PlayerController : MonoBehaviour moveDirection = (transform.forward * curSpeedX * Time.deltaTime) + (transform.right * curSpeedY * Time.deltaTime); + if (isRunning && !myParticles.isPlaying()) + { + runningParticles.Play(); + } + else if (!isRunning && myParticles.isPlaying()) + { + runningParticles.Stop(); + } + if (Input.GetKeyUp(KeyCode.Space) && isGoundet) { Debug.Log("Jump"); @@ -62,7 +70,7 @@ public class PlayerController : MonoBehaviour { var thisTransform = this.gameObject.transform; - Vector3 axis; + Vector3 axis; float angle; axis = Vector3.Cross(-transform.up, -other.transform.up); @@ -73,11 +81,16 @@ public class PlayerController : MonoBehaviour } Vector3 gDirection; PlatformManager platform = other.gameObject.GetComponent(); - if (platform != null && platform.type == PlatformManager.PlatformType.Pull) { + if (platform != null && platform.type == PlatformManager.PlatformType.Pull) + { gDirection = new Quaternion(0.0f, 0.0f, other.gameObject.transform.rotation.z, 1.0f) * Vector3.down; - } else if (platform != null && platform.type == PlatformManager.PlatformType.Push) { + } + else if (platform != null && platform.type == PlatformManager.PlatformType.Push) + { gDirection = new Quaternion(0.0f, 0.0f, other.gameObject.transform.rotation.z, 1.0f) * Vector3.up; - } else { + } + else + { gDirection = new Quaternion(0.0f, 0.0f, other.gameObject.transform.rotation.z, 1.0f) * Vector3.down; }