Change some prefabs platform and player reaction
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		@@ -198,8 +198,8 @@ MonoBehaviour:
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  m_Script: {fileID: 11500000, guid: fdc803964e5f2b042bece1765b69164f, type: 3}
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  m_Name: 
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  m_EditorClassIdentifier: 
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  type: 0
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  speed: 5
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  type: 2
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  speed: 10
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--- !u!65 &8238111678033492397
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BoxCollider:
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  m_ObjectHideFlags: 0
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@@ -199,7 +199,7 @@ MonoBehaviour:
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  m_Script: {fileID: 11500000, guid: fdc803964e5f2b042bece1765b69164f, type: 3}
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  m_Name: 
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  m_EditorClassIdentifier: 
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  type: 1
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  type: 0
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  speed: 5
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--- !u!65 &3865253352867341094
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BoxCollider:
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@@ -198,7 +198,7 @@ MonoBehaviour:
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  m_Script: {fileID: 11500000, guid: fdc803964e5f2b042bece1765b69164f, type: 3}
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  m_Name: 
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  m_EditorClassIdentifier: 
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  type: 5
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  type: 6
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  speed: 10
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--- !u!65 &6218203028538785626
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BoxCollider:
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@@ -198,8 +198,8 @@ MonoBehaviour:
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  m_Script: {fileID: 11500000, guid: fdc803964e5f2b042bece1765b69164f, type: 3}
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  m_Name: 
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  m_EditorClassIdentifier: 
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  type: 0
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  speed: 5
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  type: 1
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  speed: 10
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--- !u!65 &5316890779910729157
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BoxCollider:
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  m_ObjectHideFlags: 0
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@@ -198,7 +198,7 @@ MonoBehaviour:
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  m_Script: {fileID: 11500000, guid: fdc803964e5f2b042bece1765b69164f, type: 3}
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  m_Name: 
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  m_EditorClassIdentifier: 
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  type: 4
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  type: 5
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  speed: 10
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--- !u!65 &4344779564172896453
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BoxCollider:
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@@ -4,7 +4,7 @@ using UnityEngine;
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public class PlatformManager : MonoBehaviour
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{
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    public enum PlatformType {Pull, Push, RotateZ, RotateY, SpeedUp, SpeedDown};
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    public enum PlatformType {Basic, Pull, Push, RotateZ, RotateY, SpeedUp, SpeedDown};
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    public PlatformType type = PlatformType.Pull;
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    public float speed = 5;
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@@ -178,8 +178,10 @@ public class PlayerController : MonoBehaviour
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                switch (platform.type)
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                {
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                    case PlatformManager.PlatformType.Push:
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                        rb.AddExplosionForce(platform.speed * Time.deltaTime * 10, other.gameObject.transform.position, 10);
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                        break;
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                    case PlatformManager.PlatformType.Pull:
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                        rb.AddExplosionForce(-platform.speed * Time.deltaTime * 10, other.gameObject.transform.position, 10);
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                        break;
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                    case PlatformManager.PlatformType.RotateY:
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                        break;
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