Merge branch 'main' of https://git.steelants.cz/GJP/GGJ2022
This commit is contained in:
commit
c5ac4ff179
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@ -47,6 +47,50 @@ MonoBehaviour:
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dirtIntensity:
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dirtIntensity:
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overrideState: 0
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overrideState: 0
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value: 0
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value: 0
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--- !u!114 &-5197951191444609525
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MonoBehaviour:
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m_ObjectHideFlags: 3
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 40b924e2dad56384a8df2a1e111bb675, type: 3}
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m_Name: Vignette
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m_EditorClassIdentifier:
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active: 1
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enabled:
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overrideState: 1
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value: 1
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mode:
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overrideState: 1
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value: 0
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color:
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overrideState: 1
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value: {r: 0, g: 0, b: 0, a: 1}
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center:
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overrideState: 1
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value: {x: 0.5, y: 0.5}
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intensity:
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overrideState: 1
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value: 0.1
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smoothness:
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overrideState: 1
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value: 0.2
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roundness:
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overrideState: 0
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value: 1
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rounded:
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overrideState: 0
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value: 0
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mask:
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overrideState: 0
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value: {fileID: 0}
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defaultState: 1
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opacity:
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overrideState: 0
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value: 1
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--- !u!114 &11400000
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--- !u!114 &11400000
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MonoBehaviour:
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -62,6 +106,8 @@ MonoBehaviour:
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settings:
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settings:
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- {fileID: -8837999042995907667}
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- {fileID: -8837999042995907667}
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- {fileID: 2086242626207873403}
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- {fileID: 2086242626207873403}
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- {fileID: 3905136773684907243}
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- {fileID: -5197951191444609525}
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--- !u!114 &2086242626207873403
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--- !u!114 &2086242626207873403
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MonoBehaviour:
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MonoBehaviour:
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m_ObjectHideFlags: 3
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m_ObjectHideFlags: 3
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@ -114,8 +160,8 @@ MonoBehaviour:
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overrideState: 0
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overrideState: 0
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value: 1
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value: 1
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temperature:
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temperature:
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overrideState: 0
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overrideState: 1
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value: 0
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value: 5
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tint:
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tint:
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overrideState: 0
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overrideState: 0
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value: 0
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value: 0
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@ -126,17 +172,17 @@ MonoBehaviour:
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overrideState: 0
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overrideState: 0
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value: 0
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value: 0
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saturation:
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saturation:
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overrideState: 0
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overrideState: 1
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value: 0
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value: 10
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brightness:
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brightness:
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overrideState: 0
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overrideState: 0
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value: 0
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value: 0
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postExposure:
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postExposure:
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overrideState: 0
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overrideState: 1
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value: 0
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value: 0.1
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contrast:
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contrast:
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overrideState: 0
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overrideState: 1
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value: 0
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value: 5
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mixerRedOutRedIn:
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mixerRedOutRedIn:
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overrideState: 0
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overrideState: 0
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value: 100
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value: 100
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@ -166,13 +212,13 @@ MonoBehaviour:
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value: 100
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value: 100
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lift:
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lift:
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overrideState: 0
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overrideState: 0
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value: {x: 1, y: 1, z: 1, w: 0}
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value: {x: 0.96115273, y: 0.9799524, z: 1, w: 0}
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gamma:
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gamma:
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overrideState: 0
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overrideState: 0
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value: {x: 1, y: 1, z: 1, w: 0}
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value: {x: 1, y: 0.9256901, z: 0.9161244, w: 0}
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gain:
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gain:
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overrideState: 0
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overrideState: 0
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value: {x: 1, y: 1, z: 1, w: 0}
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value: {x: 1, y: 0.9172976, z: 0.89808714, w: 0}
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masterCurve:
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masterCurve:
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overrideState: 0
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overrideState: 0
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value:
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value:
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@ -1373,3 +1419,52 @@ MonoBehaviour:
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- 0.5
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- 0.5
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- 0.5
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- 0.5
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- 0.5
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- 0.5
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--- !u!114 &3905136773684907243
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MonoBehaviour:
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m_ObjectHideFlags: 3
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: c1cb7e9e120078f43bce4f0b1be547a7, type: 3}
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m_Name: AmbientOcclusion
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m_EditorClassIdentifier:
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active: 1
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enabled:
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overrideState: 1
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value: 1
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mode:
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overrideState: 1
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value: 1
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intensity:
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overrideState: 1
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value: 1
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color:
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overrideState: 1
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value: {r: 0, g: 0, b: 0, a: 1}
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ambientOnly:
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overrideState: 0
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value: 1
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noiseFilterTolerance:
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overrideState: 0
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value: 0
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blurTolerance:
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overrideState: 0
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value: -4.6
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upsampleTolerance:
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overrideState: 0
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value: -12
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thicknessModifier:
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overrideState: 0
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value: 1
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directLightingStrength:
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overrideState: 0
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value: 0
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radius:
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overrideState: 0
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value: 0.25
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quality:
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overrideState: 0
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value: 2
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@ -89,7 +89,7 @@ public class PlayerController : MonoBehaviour
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}
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}
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float curSpeedX = canMove ? (currentSpeed + speedModifier): 0;
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float curSpeedX = canMove ? (currentSpeed + speedModifier): 0;
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float curSpeedY = canMove ? (currentSpeed + currentSpeed + speedModifier) * Input.GetAxis("Horizontal") : 0;
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float curSpeedY = canMove ? (currentSpeed + speedModifier) * Input.GetAxis("Horizontal") : 0;
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moveDirection = (transform.forward * curSpeedX * Time.deltaTime) + (transform.right * curSpeedY * Time.deltaTime);
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moveDirection = (transform.forward * curSpeedX * Time.deltaTime) + (transform.right * curSpeedY * Time.deltaTime);
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@ -201,10 +201,10 @@ public class PlayerController : MonoBehaviour
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switch (platform.type)
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switch (platform.type)
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{
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{
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case PlatformManager.PlatformType.Push:
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case PlatformManager.PlatformType.Push:
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rb.AddForce(-(other.transform.position - transform.position) * step, ForceMode.Force);
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rb.AddForce(-(other.transform.position - transform.position) * step, ForceMode.Impulse);
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break;
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break;
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case PlatformManager.PlatformType.Pull:
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case PlatformManager.PlatformType.Pull:
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rb.AddForce((other.transform.position - transform.position) * step, ForceMode.Force);
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rb.AddForce((other.transform.position - transform.position) * step, ForceMode.Impulse);
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break;
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break;
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}
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}
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}
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}
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@ -224,10 +224,10 @@ public class PlayerController : MonoBehaviour
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if (other.GetContact(0).normal == other.transform.forward
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if (other.GetContact(0).normal == other.transform.forward
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|| other.GetContact(0).normal == -other.transform.forward
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|| other.GetContact(0).normal == -other.transform.forward
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|| other.GetContact(0).normal == -other.transform.right
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|| other.GetContact(0).normal == other.transform.right
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|| (other.GetContact(0).normal != -other.transform.up
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|| (other.GetContact(0).normal != -other.transform.up
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&& other.GetContact(0).normal != other.transform.up
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&& other.GetContact(0).normal != other.transform.up)
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&& other.GetContact(0).normal != -other.transform.right
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&& other.GetContact(0).normal != other.transform.right)
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)
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)
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{
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{
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return;
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return;
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@ -236,7 +236,7 @@ public class PlayerController : MonoBehaviour
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saveDirection = -other.GetContact(0).normal;
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saveDirection = -other.GetContact(0).normal;
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// TODO: Handle other PlatformTypes
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// TODO: Handle other PlatformTypes
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Physics.gravity = -other.GetContact(0).normal * 9.81f;
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Physics.gravity = this.downDirection * 9.81f;
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}
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}
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@ -276,17 +276,16 @@ public class PlayerController : MonoBehaviour
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}
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}
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if (other.GetContact(0).normal == other.transform.forward
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if (other.GetContact(0).normal == other.transform.forward
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|| other.GetContact(0).normal == -other.transform.forward
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|| other.GetContact(0).normal == -other.transform.forward
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|| other.GetContact(0).normal == -other.transform.right
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|| other.GetContact(0).normal == other.transform.right
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|| (other.GetContact(0).normal != -other.transform.up
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|| (other.GetContact(0).normal != -other.transform.up
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&& other.GetContact(0).normal != other.transform.up
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&& other.GetContact(0).normal != other.transform.up)
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&& other.GetContact(0).normal != -other.transform.right
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&& other.GetContact(0).normal != other.transform.right)
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)
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)
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{
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{
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return;
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return;
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}
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}
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Vector3 gDirection = -transform.up;
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saveDirection = -other.GetContact(0).normal;
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saveDirection = -other.GetContact(0).normal;
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Vector3 gDirection = -transform.up;
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if (platform == null)
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if (platform == null)
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{
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{
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gDirection = -transform.up;
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gDirection = -transform.up;
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