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FixedUpdate() @@ -20,7 +22,9 @@ public class BGRotation : MonoBehaviour { if (other.tag == "platform") { + this.bgParrentScript.backgroundLevelBlocks.Remove(this.gameObject); Destroy(this.gameObject); } + } } diff --git a/Assets/Scripts/ProceduralGeneration.cs b/Assets/Scripts/ProceduralGeneration.cs index 408f5bc..78cac6c 100644 --- a/Assets/Scripts/ProceduralGeneration.cs +++ b/Assets/Scripts/ProceduralGeneration.cs @@ -15,7 +15,7 @@ public class ProceduralGeneration : MonoBehaviour public List backgroundBlocks = new List(); public List backgroundLevelBlocks = new List(); private float maximumDistanceOfPlatformFromPlayerBg = 600.0f; - public GameObject bgParrent = null; + private GameObject bgParrent = null; public GameObject player = null; public GameObject lastBlock; @@ -103,12 +103,21 @@ public class ProceduralGeneration : MonoBehaviour levelParrent = this.gameObject; lastBlockPrefab = this.gameObject.transform.GetChild(0).gameObject; lastBlock = this.gameObject.transform.GetChild(0).gameObject; + if (bgParrent == null) + { + bgParrent = GameObject.Find("Background"); + } this.spawnedLevelBlocks.Add(lastBlock); } // Update is called once per frame void Update() { + // if (playerControlsSript.isFalling) + // { + // return; + // } + Vector3 playerPosition = this.player.transform.position; PlayerController playerControlsSript = this.player.GetComponent(); @@ -120,11 +129,6 @@ public class ProceduralGeneration : MonoBehaviour } } - if (playerControlsSript.isFalling) - { - return; - } - for (var i = 0; i < this.backgroundLevelBlocks.Count; i++) { float distance = Vector3.Distance(this.backgroundLevelBlocks[i].transform.position, playerPosition); @@ -158,7 +162,10 @@ public class ProceduralGeneration : MonoBehaviour int blockToSpawn = Random.Range(0, (levelBlocks.Count + 1)); - if (blockToSpawn > 31 && (blockToSpawn < levelBlocks.Count) && levelBlocks[blockToSpawn].name == lastBlockPrefab.name) + if ( + (blockToSpawn > -1 && (blockToSpawn < levelBlocks.Count)) && + (levelBlocks[blockToSpawn].name == lastBlockPrefab.name) + ) { Debug.Log("Same Block"); if (blockToSpawn > levelBlocks.Count || blockToSpawn < 0) diff --git a/Assets/models/platform 5.meta b/Assets/models/platform 5.meta new file mode 100644 index 0000000..fecf063 --- /dev/null +++ b/Assets/models/platform 5.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 7f55cc29409a4e546b7a11f3e1c2fe5a +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/models/platform 5/platform 5 base.meta b/Assets/models/platform 5/platform 5 base.meta new file mode 100644 index 0000000..04ebee2 --- /dev/null +++ b/Assets/models/platform 5/platform 5 base.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: f676c8713c3bffa4087a53f135d8d6ed +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/models/platform 5/platform 5 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