Few Range

This commit is contained in:
GamerClassN7 2022-01-30 11:34:49 +01:00
parent e5a83b0434
commit c8959959f0
29 changed files with 18 additions and 18 deletions

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@ -95,7 +95,7 @@ GameObject:
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@ -11,7 +11,7 @@ GameObject:
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@ -11,7 +11,7 @@ GameObject:
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@ -117,7 +117,7 @@ GameObject:
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@ -117,7 +117,7 @@ GameObject:
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@ -87,7 +87,7 @@ GameObject:
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@ -117,7 +117,7 @@ GameObject:
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@ -8,7 +8,7 @@ public class BGRotation : MonoBehaviour
private void Start() private void Start()
{ {
rotation = new Vector3(Random.Range(0, 360), Random.Range(0, 360), Random.Range(0, 360)); rotation = new Vector3(Random.Range(0, 360), Random.Range(0, 360), Random.Range(0, 360)) * 0.009f;
} }
void FixedUpdate() void FixedUpdate()

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@ -73,7 +73,7 @@ public class ProceduralGeneration : MonoBehaviour
// Debug.Log("Building LOOP"); // Debug.Log("Building LOOP");
int pieceCount = 10; int pieceCount = 10;
float radius = (pieceCount / 2) * 2; float radius = (pieceCount / 2) + 1.9f;
float angle = 360f / (float)pieceCount; float angle = 360f / (float)pieceCount;
Bounds bounds = this.getPrefabBounds(lastObject); Bounds bounds = this.getPrefabBounds(lastObject);