Few Range

This commit is contained in:
GamerClassN7 2022-01-30 11:34:49 +01:00
parent e5a83b0434
commit c8959959f0
29 changed files with 18 additions and 18 deletions

View File

@ -95,7 +95,7 @@ GameObject:
- component: {fileID: 6816399794078047248}
- component: {fileID: 304331928327035788}
m_Layer: 0
m_Name: compass
m_Name: bg_compas
m_TagString: Untagged
m_Icon: {fileID: 0}
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@ -178,7 +178,7 @@ GameObject:
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m_Layer: 0
m_Name: Gaint Freaking Magnet
m_Name: bg_magnet
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0

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@ -11,7 +11,7 @@ GameObject:
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m_Layer: 0
m_Name: level chunk 1
m_Name: level_chunk_1
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0

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@ -11,7 +11,7 @@ GameObject:
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m_Layer: 0
m_Name: level chunk 2
m_Name: level_chunk_2
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0

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@ -11,7 +11,7 @@ GameObject:
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m_Layer: 0
m_Name: level chunk 3
m_Name: level_chunk_3
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@ -179,7 +179,7 @@ GameObject:
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m_Layer: 0
m_Name: platform 3 neutral
m_Name: platform_neutral
m_TagString: platform
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m_NavMeshLayer: 0

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@ -97,7 +97,7 @@ GameObject:
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m_Name: platform_neutral_sharp
m_TagString: platform
m_Icon: {fileID: 0}
m_NavMeshLayer: 0

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@ -99,7 +99,7 @@ GameObject:
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m_Name: platform 2 power
m_Name: platform_power
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0

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@ -117,7 +117,7 @@ GameObject:
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m_Layer: 0
m_Name: Platform_Orange
m_Name: platform_rrange
m_TagString: platform
m_Icon: {fileID: 0}
m_NavMeshLayer: 0

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@ -96,7 +96,7 @@ GameObject:
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m_Name: platform_speed
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@ -181,7 +181,7 @@ GameObject:
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- component: {fileID: -6601052459336252156}
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m_Name: Platform Start
m_Name: platform_start
m_TagString: platform
m_Icon: {fileID: 0}
m_NavMeshLayer: 0

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@ -101,7 +101,7 @@ GameObject:
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m_Name: Platform_Blue
m_Name: platform_blue
m_TagString: platform
m_Icon: {fileID: 0}
m_NavMeshLayer: 0

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@ -116,7 +116,7 @@ GameObject:
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m_Name: platform_green
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@ -117,7 +117,7 @@ GameObject:
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m_Name: platform_red
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@ -87,7 +87,7 @@ GameObject:
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@ -117,7 +117,7 @@ GameObject:
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m_Name: Platform_yellow
m_Name: platform_yellow
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m_Icon: {fileID: 0}
m_NavMeshLayer: 0

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@ -8,7 +8,7 @@ public class BGRotation : MonoBehaviour
private void Start()
{
rotation = new Vector3(Random.Range(0, 360), Random.Range(0, 360), Random.Range(0, 360));
rotation = new Vector3(Random.Range(0, 360), Random.Range(0, 360), Random.Range(0, 360)) * 0.009f;
}
void FixedUpdate()

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@ -73,7 +73,7 @@ public class ProceduralGeneration : MonoBehaviour
// Debug.Log("Building LOOP");
int pieceCount = 10;
float radius = (pieceCount / 2) * 2;
float radius = (pieceCount / 2) + 1.9f;
float angle = 360f / (float)pieceCount;
Bounds bounds = this.getPrefabBounds(lastObject);