Menu camera
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@ -10,6 +10,9 @@ public class UiController : MonoBehaviour
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public TextMeshProUGUI uiDistance;
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public TextMeshProUGUI uiHighScore;
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public GameObject menuCamera;
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public GameObject playerCamera;
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public static float distance = 0;
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public static int highScore = 0;
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private float oldDistance = 0.0f;
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@ -23,6 +26,11 @@ public class UiController : MonoBehaviour
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UiController.LoadGame();
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}
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public void OnStartGameBtnClick()
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{
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menuCamera.SetActive(false);
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playerCamera.SetActive(true);
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}
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public static void SaveGame()
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{
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if (UiController.distance > UiController.highScore)
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@ -7,7 +7,7 @@ public class gizmoManager : MonoBehaviour
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void OnDrawGizmos()
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{
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if (!this.gameObject.transform.parent.name.Contains("chunk"))
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Bounds bounds = GetChildRendererBounds(gameObject);
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Loading…
Reference in New Issue
Block a user