Menu camera
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							@@ -10,6 +10,9 @@ public class UiController : MonoBehaviour
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    public TextMeshProUGUI uiDistance;
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    public TextMeshProUGUI uiHighScore;
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    public GameObject menuCamera;
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    public GameObject playerCamera;
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    public static float distance = 0;
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    public static int highScore = 0;
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    private float oldDistance = 0.0f;
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@@ -23,6 +26,11 @@ public class UiController : MonoBehaviour
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        UiController.LoadGame();
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    }
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    public void OnStartGameBtnClick()
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    {
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        menuCamera.SetActive(false);
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        playerCamera.SetActive(true);
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    }
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    public static void SaveGame()
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    {
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        if (UiController.distance > UiController.highScore)
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@@ -7,7 +7,7 @@ public class gizmoManager : MonoBehaviour
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    {
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        {
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            Bounds bounds = GetChildRendererBounds(gameObject);
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            Gizmos.DrawWireCube(bounds.center, bounds.size);
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--- !u!114 &19
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		Reference in New Issue
	
	Block a user