fixed menu camera movement procGen

This commit is contained in:
nexovec 2022-01-30 13:12:09 +01:00
parent 783946a48c
commit efe70f83d9
2 changed files with 8 additions and 1 deletions

View File

@ -149,7 +149,7 @@ GameObject:
- component: {fileID: 77683434} - component: {fileID: 77683434}
- component: {fileID: 77683433} - component: {fileID: 77683433}
m_Layer: 0 m_Layer: 0
m_Name: Main Camera m_Name: MenuCamera
m_TagString: Untagged m_TagString: Untagged
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
m_NavMeshLayer: 0 m_NavMeshLayer: 0

View File

@ -22,6 +22,11 @@ public class UiController : MonoBehaviour
// Start is called before the first frame update // Start is called before the first frame update
void Start() void Start()
{ {
this.player = GameObject.Find("Body");
ProceduralGeneration procGenScript = GameObject.Find("Level").GetComponent<ProceduralGeneration>();
if (procGenScript == null)Debug.LogError("REEEEeee!!");
procGenScript.player = menuCamera;
// procGenScript.Player = playerCamera.parent;
startPosition = this.player.transform.position.z; startPosition = this.player.transform.position.z;
Cursor.lockState = CursorLockMode.None; Cursor.lockState = CursorLockMode.None;
Cursor.visible = true; Cursor.visible = true;
@ -30,6 +35,8 @@ public class UiController : MonoBehaviour
} }
public void OnNewGameBtnClick() public void OnNewGameBtnClick()
{ {
ProceduralGeneration procGenScript = GameObject.Find("Level").GetComponent<ProceduralGeneration>();
procGenScript.player = this.player;
UiController.isInMenu = false; UiController.isInMenu = false;
menuCamera.SetActive(false); menuCamera.SetActive(false);
playerCamera.SetActive(true); playerCamera.SetActive(true);