added suns updated level chunk
This commit is contained in:
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927191bcab
commit
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8
Assets/Editor.meta
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17
Assets/Editor/ReplacePrefabSettings.asset
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8
Assets/Editor/ReplacePrefabSettings.asset.meta
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57
Assets/Editor/ReplaceWithPrefab.cs
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57
Assets/Editor/ReplaceWithPrefab.cs
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using UnityEngine;
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using UnityEditor;
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public class ReplaceWithPrefab : EditorWindow
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{
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[SerializeField] private GameObject prefab;
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[MenuItem("Tools/Replace With Prefab")]
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static void CreateReplaceWithPrefab()
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{
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EditorWindow.GetWindow<ReplaceWithPrefab>();
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}
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private void OnGUI()
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{
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prefab = (GameObject)EditorGUILayout.ObjectField("Prefab", prefab, typeof(GameObject), false);
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if (GUILayout.Button("Replace"))
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{
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var selection = Selection.gameObjects;
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for (var i = selection.Length - 1; i >= 0; --i)
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{
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var selected = selection[i];
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var prefabType = PrefabUtility.GetPrefabAssetType(prefab);
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GameObject newObject;
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if (prefabType == PrefabAssetType.Regular)
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{
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newObject = (GameObject)PrefabUtility.InstantiatePrefab(prefab);
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}
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else
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{
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newObject = Instantiate(prefab);
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newObject.name = prefab.name;
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}
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if (newObject == null)
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{
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Debug.LogError("Error instantiating prefab");
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break;
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}
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Undo.RegisterCreatedObjectUndo(newObject, "Replace With Prefabs");
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newObject.transform.parent = selected.transform.parent;
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newObject.transform.localPosition = selected.transform.localPosition;
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newObject.transform.localRotation = selected.transform.localRotation;
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newObject.transform.localScale = selected.transform.localScale;
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newObject.transform.SetSiblingIndex(selected.transform.GetSiblingIndex());
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Undo.DestroyObjectImmediate(selected);
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}
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}
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GUI.enabled = false;
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EditorGUILayout.LabelField("Selection count: " + Selection.objects.Length);
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}
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}
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|
||||||
|
tangentMode: 0
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||||||
|
weightedMode: 0
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inWeight: 0.33333334
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outWeight: 0.33333334
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|
m_PreInfinity: 2
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||||||
|
m_PostInfinity: 2
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||||||
|
m_RotationOrder: 4
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||||||
|
reverbZoneMixCustomCurve:
|
||||||
|
serializedVersion: 2
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||||||
|
m_Curve:
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||||||
|
- serializedVersion: 3
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||||||
|
time: 0
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||||||
|
value: 1
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||||||
|
inSlope: 0
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||||||
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outSlope: 0
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||||||
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tangentMode: 0
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||||||
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weightedMode: 0
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inWeight: 0.33333334
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||||||
|
outWeight: 0.33333334
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||||||
|
m_PreInfinity: 2
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||||||
|
m_PostInfinity: 2
|
||||||
|
m_RotationOrder: 4
|
||||||
|
--- !u!54 &3996111038030861644
|
||||||
|
Rigidbody:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 8768991388683709947}
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serializedVersion: 2
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m_Mass: 50
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m_Drag: 0
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m_AngularDrag: 0
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m_UseGravity: 0
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m_IsKinematic: 0
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m_Interpolate: 0
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m_Constraints: 126
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m_CollisionDetection: 2
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@ -0,0 +1,7 @@
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fileFormatVersion: 2
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PrefabImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -9,14 +9,14 @@ EditorUserSettings:
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RecentlyUsedSceneGuid-1:
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RecentlyUsedSceneGuid-2:
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RecentlyUsedSceneGuid-3:
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RecentlyUsedScenePath-0:
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flags: 0
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flags: 0
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||||||
|
Loading…
Reference in New Issue
Block a user