From f5090d77f7df40130c6460c2ff281238498fe60d Mon Sep 17 00:00:00 2001 From: nexovec Date: Sat, 29 Jan 2022 19:00:42 +0100 Subject: [PATCH] fixed platform spiral height offset --- Assets/Scripts/ProceduralGeneration.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Assets/Scripts/ProceduralGeneration.cs b/Assets/Scripts/ProceduralGeneration.cs index 52070d4..ca39727 100644 --- a/Assets/Scripts/ProceduralGeneration.cs +++ b/Assets/Scripts/ProceduralGeneration.cs @@ -24,7 +24,7 @@ public class ProceduralGeneration : MonoBehaviour List drawLoop(GameObject lastObject, GameObject objToSpawn) { // configuration: - float heightOffset = 5f; + float heightOffset = 10f; float horizontalDistancePerPlatform = 60; //