Edit little functions
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@ -140,7 +140,7 @@ public class PlayerController : MonoBehaviour
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float step = platform.speed * Time.deltaTime * 10f;
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float step = platform.speed * Time.deltaTime * 10f;
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rb.AddForce((pullObject.transform.position - transform.position) * step, ForceMode.Force);
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rb.AddForce((pullObject.transform.position - transform.position) * step, ForceMode.Force);
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}
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}
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if (Vector3.Distance(pullObject.transform.position, transform.position) > 10f)
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if (Vector3.Distance(pullObject.transform.position, transform.position) > 5f)
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{
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{
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pullObject = null;
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pullObject = null;
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}
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}
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@ -154,7 +154,7 @@ public class PlayerController : MonoBehaviour
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float step = platform.speed * Time.deltaTime * 10f;
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float step = platform.speed * Time.deltaTime * 10f;
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rb.AddForce(-(pushObject.transform.position - transform.position) * step, ForceMode.Force);
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rb.AddForce(-(pushObject.transform.position - transform.position) * step, ForceMode.Force);
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}
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}
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if (Vector3.Distance(pushObject.transform.position, transform.position) > 10f)
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if (Vector3.Distance(pushObject.transform.position, transform.position) > 5f)
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{
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{
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pushObject = null;
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pushObject = null;
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}
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}
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