using System.Collections; using System.Collections.Generic; using UnityEngine; public class gizmoManager : MonoBehaviour { void OnDrawGizmos() { if (this.gameObject != null && this.gameObject.transform.parent != null && !this.gameObject.transform.parent.name.Contains("chunk")) { Bounds bounds = GetChildRendererBounds(gameObject); Gizmos.DrawWireCube(bounds.center, bounds.size); } } Bounds GetChildRendererBounds(GameObject go) { Renderer[] renderers = go.GetComponentsInChildren(); if (renderers.Length > 0) { Bounds bounds = renderers[0].bounds; for (int i = 0, ni = renderers.Length; i < ni; i++) { bounds.Encapsulate(renderers[i].bounds); } return bounds; } else { return new Bounds(); } } }