using System.Collections; using System.Collections.Generic; using UnityEngine; public class BGRotation : MonoBehaviour { private Vector3 rotation; private ProceduralGeneration bgParrentScript; private void Start() { rotation = new Vector3(Random.Range(0, 360), Random.Range(0, 360), Random.Range(0, 360)) * 0.009f; bgParrentScript = GameObject.Find("Level").GetComponent(); } void FixedUpdate() { transform.Rotate(rotation); } private void OnTriggerEnter(Collider other) { if (other.tag == "platform") { this.bgParrentScript.backgroundLevelBlocks.Remove(this.gameObject); Destroy(this.gameObject); } } }