GGJ2022/Assets/Scripts/PlayerController.cs
haitem 15491b7272 remaking new move system
Styl not complete
2022-02-01 23:01:17 +01:00

328 lines
9.9 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerController : MonoBehaviour
{
public float maxDistanceFromCenterLine = 30.0f;
[Header("Move")]
public float speed = 7.5f;
public float maxSpeed = 15.0f;
public float minSpeed = 5.0f;
[HideInInspector]
public float currentSpeed = 0f;
[HideInInspector]
public float speedModifier = 0.0f;
Vector3 moveDirection = Vector3.zero;
bool canMove = false;
[HideInInspector]
public Rigidbody rb;
[HideInInspector]
public CharacterController chc;
float moveDirectionY;
public bool isRunning = false;
public bool isFalling = false;
[Header("Jump")]
public float jumpSpeed = 7.5f;
[HideInInspector]
public float jumpModifier = 0.0f;
[HideInInspector]
public bool inAir = false;
private bool isGrounded = false;
private float jumpTimer = 0.1f;
private float jumpTime = 0f;
[Header("Camera")]
public float lookSpeed = 7.5f;
public float lookXLimit = 40.0f;
public Camera playerCamera;
public float rotationX = 0;
[Header("Others")]
public ParticleSystem runningParticles;
public Transform mainObject;
public AudioSource audioSource;
public List<AudioClip> jumpClips = new List<AudioClip>();
public List<AudioClip> audioClips = new List<AudioClip>();
PlatformManager collidePlatform;
string platformStatus = "exit";
// Start is called before the first frame update
[HideInInspector]
public Vector3 saveDirection;
private Vector3 downDirection;
Vector3 _velocity = Vector3.zero;
private Vector3 follow = Vector3.zero;
private GameObject pullObject = null;
private GameObject pushObject = null;
void Start()
{
//rb = GetComponent<Rigidbody>();
chc = GetComponent<CharacterController>();
}
public void disableCursor()
{
Cursor.lockState = CursorLockMode.Locked;
Cursor.visible = false;
}
// Update is called once per frame
void Update()
{
if (UiController.isInMenu) return;
rotationX += -Input.GetAxis("Mouse Y") * lookSpeed;
rotationX = Mathf.Clamp(rotationX, -lookXLimit, lookXLimit);
playerCamera.transform.localRotation = Quaternion.Euler(rotationX, 0, 0);
transform.rotation *= Quaternion.Euler(0, Input.GetAxis("Mouse X") * lookSpeed, 0);
isRunning = Input.GetKey(KeyCode.LeftShift);
if (canMove && currentSpeed < minSpeed)
{
currentSpeed += 0.1f;
}
if (Input.GetAxis("Vertical") > 0 && currentSpeed < maxSpeed)
{
if (!canMove)
{
canMove = true;
}
currentSpeed += 0.01f;
}
else if (Input.GetAxis("Vertical") < 0 && currentSpeed > minSpeed)
{
currentSpeed -= 0.01f;
}
float curSpeedX = canMove ? (currentSpeed + speedModifier): 0;
float curSpeedY = canMove ? speed * Input.GetAxis("Horizontal") : 0;
moveDirection = (transform.forward * curSpeedX * Time.deltaTime) + (transform.right * curSpeedY * Time.deltaTime);
if ((currentSpeed + speedModifier) >= maxSpeed && !runningParticles.isPlaying)
{
runningParticles.Play(true);
}
else if ((currentSpeed + speedModifier) < maxSpeed && runningParticles.isPlaying)
{
runningParticles.Stop(true, ParticleSystemStopBehavior.StopEmittingAndClear);
}
if (audioSource != null && audioClips.Count > 0)
{
if ((currentSpeed + speedModifier) > speed * 3f && (currentSpeed + speedModifier) < speed * 6f)
{
if (audioClips.Count > 1 && audioSource.clip != audioClips[1])
{
audioSource.Stop();
audioSource.clip = audioClips[1];
audioSource.Play();
}
}
else if ((currentSpeed + speedModifier) <= speed * 3f)
{
if (audioSource.clip != audioClips[0])
{
audioSource.Stop();
audioSource.clip = audioClips[0];
audioSource.Play();
}
}
else if ((currentSpeed + speedModifier) >= speed * 6f)
{
if (audioClips.Count > 2 && audioSource.clip != audioClips[2])
{
audioSource.Stop();
audioSource.clip = audioClips[2];
audioSource.Play();
}
}
}
PlatformManager localP = null;
if (collidePlatform != null)
{
collidePlatform.Step();
collidePlatform.Action(this, platformStatus);
localP = collidePlatform;
if (platformStatus == "enter")
{
platformStatus = "stay";
collidePlatform = null;
}
}
else
{
if (platformStatus == "stay")
{
platformStatus = "exit";
if (localP != null)
{
localP.Action(this, platformStatus);
localP = null;
}
}
}
if (jumpTime <= Time.time)
{
jumpModifier = 0.0f;
Vector3 locGrav = (Physics.gravity * Time.deltaTime);
if (!isGrounded)
{
_velocity += Physics.gravity / 50 * Time.deltaTime;
}
else
{
_velocity = Physics.gravity * Time.deltaTime;
}
}
else
{
_velocity += transform.up * (jumpSpeed + jumpModifier) / 5 * Time.deltaTime;
}
if (Input.GetKeyDown(KeyCode.Space) && isGrounded)
{
//inAir = true;
if (audioSource != null && jumpClips.Count > 0)
{
audioSource.PlayOneShot(jumpClips[Random.Range(0, jumpClips.Count)]);
}
_velocity = Vector3.zero;
jumpTime = jumpTimer + Time.time;
isGrounded = false;
}
chc.Move(moveDirection + _velocity);
//rb.MovePosition(rb.position + moveDirection);
}
private void FixedUpdate()
{
downDirection = -transform.up;
if (Physics.gravity != (downDirection * 9.81f)) {
if (downDirection == Vector3.forward)
{
downDirection = Vector3.down;
}
Physics.gravity = downDirection * 9.81f;
}
/*if (inAir)
{
// Debug.Log("Jump");
if (audioSource != null && jumpClips.Count > 0)
{
audioSource.PlayOneShot(jumpClips[Random.Range(0, jumpClips.Count)]);
}
chc.Move(transform.up * jumpSpeed * 100f * Time.deltaTime);
//rb.AddForce(transform.up * jumpSpeed * 100f * Time.deltaTime, ForceMode.Impulse);
inAir = false;
}*/
if (Vector3.Distance(transform.position, new Vector3(0f, 0f, transform.position.z)) > 10f)
{
// Debug.Log("Player is falling :)");
this.isFalling = true;
}
else
{
this.isFalling = false;
}
if (saveDirection != -transform.up)
{
Vector3 axis;
float angle;
axis = Vector3.Cross(-transform.up, saveDirection);
angle = Mathf.Atan2(Vector3.Magnitude(axis), Vector3.Dot(-transform.up, saveDirection));
transform.RotateAround(axis, angle * Time.deltaTime * 8f);
}
var distanceFromYAxis = new Vector2(transform.position.x, transform.position.y).magnitude;
if (UiController.isInMenu == false && distanceFromYAxis > this.maxDistanceFromCenterLine)
{
Debug.Log("Player fell out of map.");
//rb.velocity = Vector3.zero;
UiController.isInMenu = true;
Physics.gravity = Vector3.down * 9.81f;
UiController.SaveGame();
UnityEngine.SceneManagement.SceneManager.LoadScene(0);
}
}
/*void OnCollisionExit(Collision other)
{
if (other.gameObject.tag != "platform") return;
PlatformManager platform = other.gameObject.GetComponent<PlatformManager>();
if (platform == null) return;
platform.Step();
platform.Action(this, "exit");
}
void OnCollisionStay(Collision other)
{
if (other.gameObject.tag != "platform") return;
Vector3 contact = other.GetContact(other.contacts.Length - 1).normal;
if (contact != -other.transform.up && contact != other.transform.up) {
return;
}
saveDirection = -contact;
}
void OnCollisionEnter(Collision other)
{
Debug.Log("Collide :D");
isGrounded = true;
if (other.gameObject.tag != "platform") return;
PlatformManager platform = other.gameObject.GetComponent<PlatformManager>();
if (platform != null)
{
platform.Step();
platform.Action(this, "enter");
}
Vector3 contact = other.GetContact(other.contacts.Length - 1).normal;
if (contact != -other.transform.up &&
contact != other.transform.up) {
return;
}
saveDirection = -contact;
} */
void OnControllerColliderHit(ControllerColliderHit hit)
{
isGrounded = true;
if (platformStatus == "exit") {
platformStatus = "enter";
}
if (hit.gameObject.tag != "platform") return;
collidePlatform = hit.gameObject.GetComponent<PlatformManager>();
Vector3 contact = hit.normal;
if (contact != -hit.gameObject.transform.up &&
contact != hit.gameObject.transform.up)
{
return;
}
saveDirection = -contact;
}
}