GGJ2022/Assets/Scripts/PlatformManager.cs

31 lines
909 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlatformManager : MonoBehaviour
{
public enum PlatformType {Basic, Pull, Push, RotateZ, RotateY, SpeedUp, SpeedDown};
public PlatformType type = PlatformType.Pull;
public float speed = 5;
public AudioSource audioSource;
public List<AudioClip> audioClips = new List<AudioClip>();
void FixedUpdate()
{
if (type == PlatformType.RotateZ)
{
transform.Rotate(transform.forward * speed * Time.deltaTime);
} else if (type == PlatformType.RotateY) {
transform.Rotate(transform.up * speed * Time.deltaTime);
}
}
public void Step()
{
if (audioSource != null && audioClips.Count > 0 && !audioSource.isPlaying)
{
audioSource.PlayOneShot(audioClips[Random.Range(0, audioClips.Count)]);
}
}
}