35 lines
856 B
C#
35 lines
856 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class gizmoManager : MonoBehaviour
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{
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void OnDrawGizmos()
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{
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if (!this.gameObject.transform.parent.name.Contains("chunk"))
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{
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Bounds bounds = GetChildRendererBounds(gameObject);
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Gizmos.DrawWireCube(bounds.center, bounds.size);
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}
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}
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Bounds GetChildRendererBounds(GameObject go)
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{
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Renderer[] renderers = go.GetComponentsInChildren<Renderer>();
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if (renderers.Length > 0)
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{
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Bounds bounds = renderers[0].bounds;
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for (int i = 0, ni = renderers.Length; i < ni; i++)
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{
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bounds.Encapsulate(renderers[i].bounds);
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}
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return bounds;
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}
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else
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{
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return new Bounds();
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}
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}
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}
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