GGJ2022/Assets/Scripts/PlatformManager.cs
2022-01-29 01:47:41 +01:00

25 lines
528 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlatformManager : MonoBehaviour
{
public enum PlatformType {Pull, Push, RotateZ, RotateY, Speed};
public PlatformType type = PlatformType.Pull;
void Start()
{
}
void FixedUpdate()
{
if (type == PlatformType.RotateZ)
{
transform.Rotate(transform.forward);
} else if (type == PlatformType.RotateY) {
transform.Rotate(transform.up);
}
}
}