92 lines
2.7 KiB
C#
92 lines
2.7 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using TMPro;
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public class UiController : MonoBehaviour
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{
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public GameObject player = null;
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private float startPosition;
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public TextMeshProUGUI uiDistance;
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public TextMeshProUGUI uiHighScore;
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public GameObject menuCamera;
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public GameObject playerCamera;
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public static bool isInMenu = true;
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public static float distance = 0;
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public static float highScore = 0;
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private float oldDistance = 0.0f;
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// Start is called before the first frame update
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void Start()
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{
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this.player = GameObject.Find("Body");
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ProceduralGeneration procGenScript = GameObject.Find("Level").GetComponent<ProceduralGeneration>();
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if (procGenScript == null)Debug.LogError("REEEEeee!!");
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procGenScript.player = menuCamera;
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// procGenScript.Player = playerCamera.parent;
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startPosition = this.player.transform.position.z;
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Cursor.lockState = CursorLockMode.None;
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Cursor.visible = true;
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UiController.LoadGame();
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}
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public void OnNewGameBtnClick()
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{
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ProceduralGeneration procGenScript = GameObject.Find("Level").GetComponent<ProceduralGeneration>();
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procGenScript.player = this.player;
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UiController.isInMenu = false;
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menuCamera.SetActive(false);
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playerCamera.SetActive(true);
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}
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public static void SaveGame()
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{
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if (UiController.distance > UiController.highScore)
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{
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PlayerPrefs.SetInt("HighestScore", (int)UiController.distance);
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PlayerPrefs.Save();
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}
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Debug.Log("Game data saved!");
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}
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static void LoadGame()
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{
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if (PlayerPrefs.HasKey("HighestScore"))
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{
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UiController.highScore = PlayerPrefs.GetInt("HighestScore");
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Debug.Log(UiController.highScore);
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}
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else
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{
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UiController.highScore = 0;
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}
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}
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// Update is called once per frame
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void Update()
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{
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UiController.distance = this.player.transform.position.z - startPosition;
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if (oldDistance < distance)
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{
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uiDistance.text = "Distance : " + distance.ToString("0");
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oldDistance = distance;
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if (distance > highScore)
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{
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highScore = distance;
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}
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}
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uiHighScore.text = "HighScore : " + UiController.highScore.ToString("0");
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}
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public void FixedUpdate(){
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this.menuCamera.transform.position = this.menuCamera.transform.position + Vector3.forward * 0.05f;
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}
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//MENU
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public void exitGame()
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{
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Application.Quit();
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}
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}
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