44 lines
		
	
	
		
			1019 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			44 lines
		
	
	
		
			1019 B
		
	
	
	
		
			C#
		
	
	
	
	
	
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class PostProcessingController : MonoBehaviour
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{
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    [ColorUsageAttribute(true, true)] public Color color;
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    public Renderer renderer;
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    public bool emissionUp = false;
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    private int emmisionStep = 0;
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    public int emmisionStepChange = 30;
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    // Start is called before the first frame update
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    void Start()
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    {
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        color = renderer.material.GetColor("_EmissionColor");
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    }
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    // Update is called once per frame
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    void FixedUpdate()
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    {
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        if (emmisionStep < emmisionStepChange)
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        {
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            if (emissionUp)
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            {
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                color += color * 0.01f;
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            }
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            else
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            {
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                color -= color * 0.01f;
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            }
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        }
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        else
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        {
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            emissionUp = !emissionUp;
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            emmisionStep = 0;
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        }
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        emmisionStep++;
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        renderer.material.SetColor("_EmissionColor", color);
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        //Debug.Log(color);
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    }
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}
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