44 lines
1017 B
C#
44 lines
1017 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class PostProcessingController : MonoBehaviour
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{
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[ColorUsageAttribute(true, true)] public Color color;
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public Renderer renderer;
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public bool emissionUp = false;
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private int emmisionStep = 0;
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public int emmisionStepChange = 30;
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// Start is called before the first frame update
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void Start()
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{
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color = renderer.material.GetColor("_EmissionColor");
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}
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// Update is called once per frame
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void FixedUpdate()
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{
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if (emmisionStep < emmisionStepChange)
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{
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if (emissionUp)
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{
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color += color * 0.01f;
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}
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else
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{
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color -= color * 0.01f;
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}
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}
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else
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{
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emissionUp = !emissionUp;
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emmisionStep = 0;
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}
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emmisionStep++;
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renderer.material.SetColor("_EmissionColor", color);
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Debug.Log(color);
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}
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}
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