GGJ2022/Assets/Scripts/ProceduralGeneration.cs

40 lines
1.1 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ProceduralGeneration : MonoBehaviour
{
public List<GameObject> levelBlocks = new List<GameObject>();
public Vector3 lastBlockSpawnPoint;
public GameObject lastBlock;
// Start is called before the first frame update
void Start()
{
for (var i = 0; i < 10; i++)
{
MeshFilter meshfilter = lastBlock.GetComponent<MeshFilter>();
Bounds bounds = meshfilter.mesh.bounds;
float scale = meshfilter.transform.localScale.x;
Bounds b = new Bounds(bounds.center * scale, bounds.size * scale);
Debug.Log(b.size.x);
GameObject instantiatedGameObject = Instantiate(levelBlocks[1], new Vector3(0, 0, i * (b.size.z * 2)), Quaternion.identity);
instantiatedGameObject.transform.SetParent(this.gameObject.transform);
lastBlock = instantiatedGameObject;
lastBlockSpawnPoint = instantiatedGameObject.transform.position;
}
}
// Update is called once per frame
void Update()
{
}
}