GlobalGameJam-2021/Assets/Scripts/SubPlayerScritp.cs

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2021-01-30 12:51:35 +00:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SubPlayerScritp : MonoBehaviour
{
private PlayerManager playerManager;
void Start()
{
playerManager = GetComponentInParent<PlayerManager>();
}
void Update()
{
}
public void StartEatPowerCube()
{
playerManager.StartEatPowerCube();
}
public void EndEatPowerCube()
{
playerManager.EndEatPowerCube();
}
public void Die()
{
playerManager.Die();
}
}