36 lines
583 B
C#
36 lines
583 B
C#
|
using System.Collections;
|
|||
|
using System.Collections.Generic;
|
|||
|
using UnityEngine;
|
|||
|
using UnityEngine.SceneManagement;
|
|||
|
|
|||
|
public class MainMenu : MonoBehaviour
|
|||
|
{
|
|||
|
// Start is called before the first frame update
|
|||
|
void Start()
|
|||
|
{
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
// Update is called once per frame
|
|||
|
void Update()
|
|||
|
{
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
public void PlayGame()
|
|||
|
{
|
|||
|
SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1);
|
|||
|
}
|
|||
|
|
|||
|
public void Credits()
|
|||
|
{
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
public void QuitGame()
|
|||
|
{
|
|||
|
Debug.Log("Quit");
|
|||
|
Application.Quit();
|
|||
|
}
|
|||
|
}
|