Looping
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672cdf8db8
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@ -10,12 +10,15 @@ public class AudioManager : MonoBehaviour
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// Start is called before the first frame update
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// Start is called before the first frame update
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public void Awake()
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public void Awake()
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{
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{
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DontDestroyGameobjectOnLoad(gameObject);
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foreach (AudioSound c in clips)
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foreach (AudioSound c in clips)
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{
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{
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c.source = gameObject.AddComponent<AudioSource>();
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c.source = gameObject.AddComponent<AudioSource>();
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c.source.clip = c.clip;
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c.source.clip = c.clip;
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c.source.volume = c.volume;
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c.source.volume = c.volume;
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c.source.pitch = c.pitch;
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c.source.pitch = c.pitch;
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c.source.loop = c.loop;
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}
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}
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}
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}
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@ -23,6 +26,9 @@ public class AudioManager : MonoBehaviour
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public void Play(string name)
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public void Play(string name)
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{
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{
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AudioSound s = Array.Find(clips, sound => sound.name == name);
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AudioSound s = Array.Find(clips, sound => sound.name == name);
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if (s == null) {
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return;
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}
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s.source.Play();
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s.source.Play();
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}
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}
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}
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}
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@ -12,6 +12,8 @@ public class AudioSound
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[Range(0.1f, 3f)]
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[Range(0.1f, 3f)]
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public float pitch;
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public float pitch;
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public bool loop = false;
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[HideInInspector]
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[HideInInspector]
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public AudioSource source;
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public AudioSource source;
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}
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}
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