Audio
This commit is contained in:
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@ -92,6 +92,36 @@ Light:
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- component: {fileID: 2859544536000255872}
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m_Layer: 0
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--- !u!4 &2859544536000255872
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--- !u!1 &7094923890942819438
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@ -269,6 +299,7 @@ Transform:
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@ -342,12 +373,6 @@ MonoBehaviour:
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powerIcons:
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--- !u!95 &7009705026125325791
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--- !u!95 &7009705026125325791
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@ -381,6 +406,102 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: d6a0240c7e91f1644908b3c8bb8d9c96, type: 3}
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--- !u!82 &7756717506152340812
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AudioSource:
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m_GameObject: {fileID: 7177606588354821184}
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m_Enabled: 1
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serializedVersion: 4
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OutputAudioMixerGroup: {fileID: 0}
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m_audioClip: {fileID: 0}
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m_PlayOnAwake: 1
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m_Volume: 1
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m_Pitch: 1
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Loop: 0
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Mute: 0
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Spatialize: 0
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SpatializePostEffects: 0
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Priority: 128
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DopplerLevel: 1
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MinDistance: 1
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MaxDistance: 500
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Pan2D: 0
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rolloffMode: 0
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BypassEffects: 0
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BypassListenerEffects: 0
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BypassReverbZones: 0
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rolloffCustomCurve:
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serializedVersion: 2
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- serializedVersion: 3
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time: 0
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value: 1
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m_PostInfinity: 2
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reverbZoneMixCustomCurve:
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serializedVersion: 2
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: 1
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m_PreInfinity: 2
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--- !u!1001 &8023887280909926673
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--- !u!1001 &8023887280909926673
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PrefabInstance:
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m_ObjectHideFlags: 0
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@ -2,28 +2,27 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.Audio;
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using UnityEngine.Audio;
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using System;
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public class Audiomanager : MonoBehaviour
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public class Audiomanager : MonoBehaviour
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{
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{
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public [] clips;
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public AudioSound[] clips;
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// Start is called before the first frame update
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// Start is called before the first frame update
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void Awake()
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void Awake()
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{
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{
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foreach (AudioClip c in clips)
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foreach (AudioSound c in clips)
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{
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{
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s.source = gameObject.AddComponent<AudionSource>();
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c.source = gameObject.AddComponent<AudionSource>();
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s.source.clip = s.clip;
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c.source.clip = c.clip;
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s.source.volume = s.volume;
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c.source.volume = c.volume;
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s.source.pitch = s.pitch;
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c.source.pitch = c.pitch;
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}
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}
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}
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}
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// Update is called once per frame
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// Update is called once per frame
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void Play(string name)
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void Play(string name)
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{
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{
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Sound s = Array.Find(clips, sound => sound.name == name);
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AudioSound s = Array.Find(clips, sound => sound.name == name);
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s.source.Play()
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s.source.Play();
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}
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}
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}
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}
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16
Assets/Scripts/AudioSound.cs
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16
Assets/Scripts/AudioSound.cs
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@ -0,0 +1,16 @@
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using UnityEngine;
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using UnityEngine.Audio;
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public class AudioSound
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{
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public string name;
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public AudioClip clip;
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[Range(0f, 1f)]
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public float volume;
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[Range(.1f, 3f)]
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public float pitch;
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[HideInInspector]
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public AudioSource source;
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}
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11
Assets/Scripts/AudioSound.cs.meta
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11
Assets/Scripts/AudioSound.cs.meta
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: cd34753127bc0c44bb22ca73177fdd60
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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