Audio
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@ -1,62 +0,0 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class SoundManagerScript : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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public static AudioClip BoxDrop01, BoxDrop02, ItemDrop01, ItemDrop02, ItemPickup01, ItemPickup02, Jump01, Jump02, Jump03, Lose, Push01, Theme, Win;
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static AudioSource audioSrc;
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ThemeSong = Audio.load<AudioClip>("Theme")
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BoxDrop01Sound = Audio.load<AudioClip>("BoxDrop01")
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BoxDrop02Sound = Audio.load<AudioClip>("BoxDrop02")
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ItemDrop01Sound = Audio.load<AudioClip>("ItemDrop01")
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ItemDrop02Sound = Audio.load<AudioClip>("ItemDrop02")
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ItemPickup01Sound = Audio.load<AudioClip>("ItemPickup01")
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ItemPickup02Sound = Audio.load<AudioClip>("ItemPickup02")
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Jump01Sound = Audio.load<AudioClip>("Jump01")
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Jump02Sound = Audio.load<AudioClip>("Jump02")
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Jump03Sound = Audio.load<AudioClip>("Jump03")
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LoseSound = Audio.load<AudioClip>("Lose")
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Push01Sound = Audio.load<AudioClip>("Push01")
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WinSound = Audio.load<AudioClip>("Win")
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audiosrc = GetComponent<audiosource>();
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}
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// Update is called once per frame
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void Update()
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{
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}
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public static void PlaySound(string clip)
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{
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switch (clip)
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{
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case "BoxDrop":
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audioSrc.PlayOneShot(Dropbox01 || Dropbox02 || Dropbox03);
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break;
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case "ItemDrop":
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audioSrc.PlayOneShot(ItemDrop01 || ItemDrop02);
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break;
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case "ItemPickup":
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audioSrc.PlayOneShot(ItemPickup01 || ItemPickup02);
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break;
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case "ItemDrop01":
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audioSrc.PlayOneShot(ItemDrop01 || ItemDrop02);
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break;
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case "Jump":
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audioSrc.PlayOneShot(Jump01 || Jump02);
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break;
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case "Lose":
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audioSrc.PlayOneShot(Lose);
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break;
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case "win":
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audioSrc.PlayOneShot(Win);
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break;
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}
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}
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@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: 359232fb046cb2d46bfa9649f443d567
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -12,7 +12,7 @@ public class Audiomanager : MonoBehaviour
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{
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foreach (AudioSound c in clips)
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{
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c.source = gameObject.AddComponent<AudionSource>();
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c.source = gameObject.AddComponent<AudioSource>();
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c.source.clip = c.clip;
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c.source.volume = c.volume;
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c.source.pitch = c.pitch;
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@ -1,6 +1,7 @@
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using UnityEngine;
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using UnityEngine.Audio;
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[System.Serializable]
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public class AudioSound
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{
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public string name;
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