Add sign for first help
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- target: {fileID: 7094923891560833916, guid: e4d82994b58b7304b91c915c597b71f8,
|
|
||||||
type: 3}
|
|
||||||
propertyPath: PowerPrefabs.Array.data[0]
|
|
||||||
value:
|
|
||||||
objectReference: {fileID: 200189416050843931, guid: 3ddcad8db762bdf41b5b49fff6fb6a3b,
|
|
||||||
type: 3}
|
|
||||||
- target: {fileID: 7094923891560833916, guid: e4d82994b58b7304b91c915c597b71f8,
|
|
||||||
type: 3}
|
|
||||||
propertyPath: PowerPrefabs.Array.data[1]
|
|
||||||
value:
|
|
||||||
objectReference: {fileID: 2644881069278570743, guid: 94642d7ef8c97e544af1d5ca3596a37f,
|
|
||||||
type: 3}
|
|
||||||
- target: {fileID: 7094923891560833916, guid: e4d82994b58b7304b91c915c597b71f8,
|
|
||||||
type: 3}
|
|
||||||
propertyPath: PowerPrefabs.Array.data[2]
|
|
||||||
value:
|
|
||||||
objectReference: {fileID: 7945524436670112111, guid: 2d077f1b027540045b6833e51a067855,
|
|
||||||
type: 3}
|
|
||||||
- target: {fileID: 7094923891560833917, guid: e4d82994b58b7304b91c915c597b71f8,
|
- target: {fileID: 7094923891560833917, guid: e4d82994b58b7304b91c915c597b71f8,
|
||||||
type: 3}
|
type: 3}
|
||||||
propertyPath: m_RootOrder
|
propertyPath: m_RootOrder
|
||||||
|
@ -1,21 +1,35 @@
|
|||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
public class ObjectManager : MonoBehaviour
|
public class ObjectManager : MonoBehaviour
|
||||||
{
|
{
|
||||||
public enum ObjectType {Nothing, PushPull, Drag};
|
public enum ObjectType {Nothing, PushPull, Sign};
|
||||||
public ObjectType objectType = ObjectType.Nothing;
|
public ObjectType objectType = ObjectType.Nothing;
|
||||||
private Rigidbody rigidBody;
|
private Rigidbody rigidBody;
|
||||||
private MeshRenderer meshRenderer;
|
private MeshRenderer meshRenderer;
|
||||||
private PlayerManager playerManager;
|
private PlayerManager playerManager;
|
||||||
private bool interact = false;
|
private bool interact = false;
|
||||||
|
public GameObject detailSign;
|
||||||
|
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
meshRenderer = GetComponent<MeshRenderer>();
|
if (objectType == ObjectType.Sign) {
|
||||||
|
MeshRenderer[] meshR = GetComponentsInChildren<MeshRenderer>();
|
||||||
|
if (meshR[0].materials[1] != null) {
|
||||||
|
meshRenderer = meshR[0];
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
meshRenderer = meshR[1];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
meshRenderer = GetComponent<MeshRenderer>();
|
||||||
|
}
|
||||||
meshRenderer.materials[1].SetFloat ("_Outline", 0.0f);
|
meshRenderer.materials[1].SetFloat ("_Outline", 0.0f);
|
||||||
meshRenderer.materials[1].SetColor("_OutlineColor", new Color(0.5276349f, 0.5566038f, 0.118147f));
|
meshRenderer.materials[1].SetColor("_OutlineColor", new Color(0.5276349f, 0.5566038f, 0.118147f));
|
||||||
rigidBody = GetComponent<Rigidbody>();
|
rigidBody = GetComponent<Rigidbody>();
|
||||||
@ -43,6 +57,18 @@ public class ObjectManager : MonoBehaviour
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
else if (objectType == ObjectType.Sign)
|
||||||
|
{
|
||||||
|
if (Input.GetKeyUp(KeyCode.E) && !detailSign.activeSelf)
|
||||||
|
{
|
||||||
|
detailSign.SetActive(true);
|
||||||
|
}
|
||||||
|
else if (!playerManager.onGround || Input.GetAxisRaw("Horizontal") != 0 || (Input.GetKeyUp(KeyCode.E) && detailSign.activeSelf))
|
||||||
|
{
|
||||||
|
detailSign.SetActive(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@ -61,6 +87,28 @@ public class ObjectManager : MonoBehaviour
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void OnTriggerEnter(Collider other)
|
||||||
|
{
|
||||||
|
if (other.gameObject.tag == "Player")
|
||||||
|
{
|
||||||
|
if (objectType == ObjectType.Sign)
|
||||||
|
{
|
||||||
|
playerManager = other.gameObject.GetComponent<PlayerManager>();
|
||||||
|
meshRenderer.materials[1].SetFloat("_Outline", 2.5f);
|
||||||
|
interact = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnTriggerExit(Collider other)
|
||||||
|
{
|
||||||
|
if (other.gameObject.tag == "Player")
|
||||||
|
{
|
||||||
|
meshRenderer.materials[1].SetFloat("_Outline", 0.0f);
|
||||||
|
interact = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
private void OnCollisionStay(Collision collision)
|
private void OnCollisionStay(Collision collision)
|
||||||
{
|
{
|
||||||
if (collision.gameObject.tag == "Player")
|
if (collision.gameObject.tag == "Player")
|
||||||
|
@ -354,9 +354,9 @@ public class PlayerManager : MonoBehaviour
|
|||||||
dubleJump = true;
|
dubleJump = true;
|
||||||
dash = false;
|
dash = false;
|
||||||
}
|
}
|
||||||
powerCubeManager = other.gameObject.GetComponent<PowerCubeManager>();
|
if (other.gameObject.GetComponent<PowerCubeManager>() != null)
|
||||||
if (powerCubeManager != null)
|
|
||||||
{
|
{
|
||||||
|
powerCubeManager = other.gameObject.GetComponent<PowerCubeManager>();
|
||||||
interact = true;
|
interact = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -3,7 +3,7 @@
|
|||||||
Shader "Outlined/Silhouette Only" {
|
Shader "Outlined/Silhouette Only" {
|
||||||
Properties{
|
Properties{
|
||||||
_OutlineColor("Outline Color", Color) = (0,0,0,1)
|
_OutlineColor("Outline Color", Color) = (0,0,0,1)
|
||||||
_Outline("Outline width", Range(0.0, 1)) = .005
|
_Outline("Outline width", Range(0.0, 10.0)) = .005
|
||||||
}
|
}
|
||||||
|
|
||||||
CGINCLUDE
|
CGINCLUDE
|
||||||
|
Loading…
Reference in New Issue
Block a user