Add sign for first help
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7
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@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: c6f393d12d7dd6b43a2ec2840cb89b97
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assetBundleVariant:
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m_ObjectHideFlags: 0
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@ -663,29 +743,6 @@ PrefabInstance:
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value: Player
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@ -1,21 +1,35 @@
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using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class ObjectManager : MonoBehaviour
|
||||
{
|
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public enum ObjectType {Nothing, PushPull, Drag};
|
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public enum ObjectType {Nothing, PushPull, Sign};
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public ObjectType objectType = ObjectType.Nothing;
|
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private Rigidbody rigidBody;
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private MeshRenderer meshRenderer;
|
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private PlayerManager playerManager;
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private bool interact = false;
|
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|
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public GameObject detailSign;
|
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|
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// Start is called before the first frame update
|
||||
void Start()
|
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{
|
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meshRenderer = GetComponent<MeshRenderer>();
|
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if (objectType == ObjectType.Sign) {
|
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MeshRenderer[] meshR = GetComponentsInChildren<MeshRenderer>();
|
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if (meshR[0].materials[1] != null) {
|
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meshRenderer = meshR[0];
|
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}
|
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else
|
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{
|
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meshRenderer = meshR[1];
|
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}
|
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}
|
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else
|
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{
|
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meshRenderer = GetComponent<MeshRenderer>();
|
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}
|
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meshRenderer.materials[1].SetFloat ("_Outline", 0.0f);
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meshRenderer.materials[1].SetColor("_OutlineColor", new Color(0.5276349f, 0.5566038f, 0.118147f));
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rigidBody = GetComponent<Rigidbody>();
|
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@ -43,6 +57,18 @@ public class ObjectManager : MonoBehaviour
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}
|
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}
|
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}
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else if (objectType == ObjectType.Sign)
|
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{
|
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if (Input.GetKeyUp(KeyCode.E) && !detailSign.activeSelf)
|
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{
|
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detailSign.SetActive(true);
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}
|
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else if (!playerManager.onGround || Input.GetAxisRaw("Horizontal") != 0 || (Input.GetKeyUp(KeyCode.E) && detailSign.activeSelf))
|
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{
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detailSign.SetActive(false);
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}
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}
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}
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else
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{
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@ -61,6 +87,28 @@ public class ObjectManager : MonoBehaviour
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}
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}
|
||||
|
||||
private void OnTriggerEnter(Collider other)
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{
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if (other.gameObject.tag == "Player")
|
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{
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if (objectType == ObjectType.Sign)
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{
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playerManager = other.gameObject.GetComponent<PlayerManager>();
|
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meshRenderer.materials[1].SetFloat("_Outline", 2.5f);
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interact = true;
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}
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}
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}
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private void OnTriggerExit(Collider other)
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{
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if (other.gameObject.tag == "Player")
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{
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meshRenderer.materials[1].SetFloat("_Outline", 0.0f);
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interact = false;
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}
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}
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private void OnCollisionStay(Collision collision)
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{
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if (collision.gameObject.tag == "Player")
|
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|
@ -354,9 +354,9 @@ public class PlayerManager : MonoBehaviour
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dubleJump = true;
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||||
dash = false;
|
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}
|
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powerCubeManager = other.gameObject.GetComponent<PowerCubeManager>();
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if (powerCubeManager != null)
|
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if (other.gameObject.GetComponent<PowerCubeManager>() != null)
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{
|
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powerCubeManager = other.gameObject.GetComponent<PowerCubeManager>();
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interact = true;
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}
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}
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|
@ -3,7 +3,7 @@
|
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Shader "Outlined/Silhouette Only" {
|
||||
Properties{
|
||||
_OutlineColor("Outline Color", Color) = (0,0,0,1)
|
||||
_Outline("Outline width", Range(0.0, 1)) = .005
|
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_Outline("Outline width", Range(0.0, 10.0)) = .005
|
||||
}
|
||||
|
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CGINCLUDE
|
||||
|
Loading…
Reference in New Issue
Block a user