diff --git a/Assets/Scenes/Levels/Level1_Release.unity b/Assets/Scenes/Levels/Level1_Release.unity index 8718ed0..4ec6a9d 100644 --- a/Assets/Scenes/Levels/Level1_Release.unity +++ b/Assets/Scenes/Levels/Level1_Release.unity @@ -5552,6 +5552,16 @@ PrefabInstance: propertyPath: m_Name value: Player objectReference: {fileID: 0} + - target: {fileID: 7094923891560833916, guid: e4d82994b58b7304b91c915c597b71f8, + type: 3} + propertyPath: speed + value: 15 + objectReference: {fileID: 0} + - target: {fileID: 7094923891560833916, guid: e4d82994b58b7304b91c915c597b71f8, + type: 3} + propertyPath: runSpeed + value: 25 + objectReference: {fileID: 0} - target: {fileID: 7094923891560833916, guid: e4d82994b58b7304b91c915c597b71f8, type: 3} propertyPath: powerImage diff --git a/Assets/Scenes/Levels/Level2_Release.unity b/Assets/Scenes/Levels/Level2_Release.unity index c148830..6cee179 100644 --- a/Assets/Scenes/Levels/Level2_Release.unity +++ b/Assets/Scenes/Levels/Level2_Release.unity @@ -3114,6 +3114,16 @@ PrefabInstance: propertyPath: m_Name value: Player objectReference: {fileID: 0} + - target: {fileID: 7094923891560833916, guid: e4d82994b58b7304b91c915c597b71f8, + type: 3} + propertyPath: speed + value: 15 + objectReference: {fileID: 0} + - target: {fileID: 7094923891560833916, guid: e4d82994b58b7304b91c915c597b71f8, + type: 3} + propertyPath: runSpeed + value: 25 + objectReference: {fileID: 0} - target: {fileID: 7094923891560833916, guid: e4d82994b58b7304b91c915c597b71f8, type: 3} propertyPath: powerImage diff --git a/Assets/Shaders/Border.shader b/Assets/Shaders/Border.shader index 07287ed..4530c3d 100644 --- a/Assets/Shaders/Border.shader +++ b/Assets/Shaders/Border.shader @@ -58,7 +58,7 @@ Shader "Outlined/Silhouette Only" { Name "OUTLINE" Tags { "LightMode" = "Always" } Cull Off - Offset 5,5 + Offset 15,15 // you can choose what kind of blending mode you want for the outline