Player Prefab changes

This commit is contained in:
GamerClassN7 2021-01-31 11:58:07 +01:00
parent 37e93d3ea9
commit 42ec46d32b
4 changed files with 58 additions and 35 deletions

View File

@ -101,6 +101,7 @@ GameObject:
serializedVersion: 6
m_Component:
- component: {fileID: 2859544536000255872}
- component: {fileID: 3972560853011912468}
m_Layer: 0
m_Name: AudioManager
m_TagString: Untagged
@ -122,6 +123,24 @@ Transform:
m_Father: {fileID: 7094923891560833917}
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &3972560853011912468
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m_PrefabAsset: {fileID: 0}
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m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 88653155d9189b64fbf28ad102c21f11, type: 3}
m_Name:
m_EditorClassIdentifier:
clips:
- name: MainTheme
clip: {fileID: 8300000, guid: 23f58ffff5e98424b82e0a34bfeb8a77, type: 3}
volume: 0.49
pitch: 2.19
source: {fileID: 0}
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GameObject:
m_ObjectHideFlags: 0
@ -373,39 +392,10 @@ MonoBehaviour:
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powerIcons: []
powerImage: {fileID: 0}
dashPower: 40
dashTime: 0.3
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Animator:
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m_GameObject: {fileID: 7177606588354821184}
m_Enabled: 1
m_Avatar: {fileID: 0}
m_Controller: {fileID: 9100000, guid: c147c208b2330e647b1d314db08f4072, type: 2}
m_CullingMode: 0
m_UpdateMode: 0
m_ApplyRootMotion: 0
m_LinearVelocityBlending: 0
m_WarningMessage:
m_HasTransformHierarchy: 1
m_AllowConstantClipSamplingOptimization: 1
m_KeepAnimatorControllerStateOnDisable: 0
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--- !u!82 &7756717506152340812
AudioSource:
m_ObjectHideFlags: 0
@ -502,6 +492,37 @@ AudioSource:
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
--- !u!95 &7009705026125325791
Animator:
serializedVersion: 3
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7177606588354821184}
m_Enabled: 1
m_Avatar: {fileID: 0}
m_Controller: {fileID: 9100000, guid: c147c208b2330e647b1d314db08f4072, type: 2}
m_CullingMode: 0
m_UpdateMode: 0
m_ApplyRootMotion: 0
m_LinearVelocityBlending: 0
m_WarningMessage:
m_HasTransformHierarchy: 1
m_AllowConstantClipSamplingOptimization: 1
m_KeepAnimatorControllerStateOnDisable: 0
--- !u!114 &2926958810625126239
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m_CorrespondingSourceObject: {fileID: 0}
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PrefabInstance:
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View File

@ -4,11 +4,11 @@ using UnityEngine;
using UnityEngine.Audio;
using System;
public class Audiomanager : MonoBehaviour
public class AudioManager : MonoBehaviour
{
public AudioSound[] clips;
// Start is called before the first frame update
void Awake()
public void Awake()
{
foreach (AudioSound c in clips)
{
@ -20,7 +20,7 @@ public class Audiomanager : MonoBehaviour
}
// Update is called once per frame
void Play(string name)
public void Play(string name)
{
AudioSound s = Array.Find(clips, sound => sound.name == name);
s.source.Play();

View File

@ -9,7 +9,7 @@ public class AudioSound
[Range(0f, 1f)]
public float volume;
[Range(.1f, 3f)]
[Range(0.1f, 3f)]
public float pitch;
[HideInInspector]

View File

@ -57,6 +57,8 @@ public class PlayerManager : MonoBehaviour
saveRunSpeed = runSpeed;
saveJump = jump;
saveSize = transform.localScale;
FindObjectOfType<AudioManager>().Play("MainTheme");
}
// Update is called once per frame