Add riding saw and static saw
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m_PrefabAsset: {fileID: 0}
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7
Assets/Prefabs/SawRiding.prefab.meta
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7
Assets/Prefabs/SawRiding.prefab.meta
Normal file
@ -0,0 +1,7 @@
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externalObjects: {}
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assetBundleName:
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assetBundleVariant:
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@ -283,6 +283,87 @@ PrefabInstance:
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objectReference: {fileID: 4162164826716764455, guid: 0000000000000000d000000000000000,
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value: 0
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propertyPath: m_LocalEulerAnglesHint.z
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value: 0
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objectReference: {fileID: 0}
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propertyPath: m_Name
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value: SawRiding
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--- !u!1 &964739489
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GameObject:
|
GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -590,10 +671,5 @@ PrefabInstance:
|
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propertyPath: m_Name
|
propertyPath: m_Name
|
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value: Saw
|
value: Saw
|
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objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
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- target: {fileID: 8810309421118380752, guid: 75a5dff38607d264bbf318173d359a5e,
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propertyPath: m_PlayAutomatically
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m_SourcePrefab: {fileID: 100100000, guid: 75a5dff38607d264bbf318173d359a5e, type: 3}
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m_SourcePrefab: {fileID: 100100000, guid: 75a5dff38607d264bbf318173d359a5e, type: 3}
|
||||||
|
@ -12,6 +12,9 @@ public class DamageObjectsManager : MonoBehaviour
|
|||||||
public bool instaKill = false;
|
public bool instaKill = false;
|
||||||
public float damage = 10f;
|
public float damage = 10f;
|
||||||
public float damageRate = 5f;
|
public float damageRate = 5f;
|
||||||
|
public Transform fromPosition;
|
||||||
|
public Transform toPosition;
|
||||||
|
private bool back = false;
|
||||||
private float actualDamageRate = 0f;
|
private float actualDamageRate = 0f;
|
||||||
private bool interact = false;
|
private bool interact = false;
|
||||||
private PlayerManager playerManager;
|
private PlayerManager playerManager;
|
||||||
@ -48,10 +51,9 @@ public class DamageObjectsManager : MonoBehaviour
|
|||||||
|
|
||||||
if (objectType == ObjectType.StaticSaw)
|
if (objectType == ObjectType.StaticSaw)
|
||||||
{
|
{
|
||||||
Debug.Log(!animation.isPlaying);
|
|
||||||
if (!animation.isPlaying)
|
if (!animation.isPlaying)
|
||||||
{
|
{
|
||||||
animation.Play("Saw");
|
animation.Play("SawA");
|
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}
|
}
|
||||||
if (actualDamageRate < Time.time)
|
if (actualDamageRate < Time.time)
|
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{
|
{
|
||||||
@ -69,6 +71,30 @@ public class DamageObjectsManager : MonoBehaviour
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
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|
|
||||||
|
if (objectType == ObjectType.RidingSaw)
|
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|
{
|
||||||
|
if (fromPosition != null && toPosition != null)
|
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|
{
|
||||||
|
if (this.transform.localPosition == fromPosition.localPosition)
|
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|
{
|
||||||
|
back = true;
|
||||||
|
}
|
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|
else if (this.transform.localPosition == toPosition.localPosition)
|
||||||
|
{
|
||||||
|
back = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (back)
|
||||||
|
{
|
||||||
|
this.transform.localPosition = Vector3.MoveTowards(this.transform.localPosition, toPosition.localPosition, 5 * Time.deltaTime);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
this.transform.localPosition = Vector3.MoveTowards(this.transform.localPosition, fromPosition.localPosition, 5 * Time.deltaTime);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void damagePlayer(PlayerManager playerManager)
|
public void damagePlayer(PlayerManager playerManager)
|
||||||
|
Loading…
Reference in New Issue
Block a user