Remake ank colection
This commit is contained in:
		@@ -17,6 +17,7 @@ public class PlayerManager : MonoBehaviour
 | 
			
		||||
    private Animator playerAnimator;
 | 
			
		||||
    private Rigidbody rigidBody;
 | 
			
		||||
    private PowerCubeManager powerCubeManager;
 | 
			
		||||
    private bool interact = false;
 | 
			
		||||
 | 
			
		||||
    public List<int> activeAbility = new List<int>(); //without ability=0 or null, dubleJump = 1, push/pull = 2, dash = 3
 | 
			
		||||
    private bool dubleJump = true;
 | 
			
		||||
@@ -62,6 +63,17 @@ public class PlayerManager : MonoBehaviour
 | 
			
		||||
        {
 | 
			
		||||
            playerAnimator.Play("Die");
 | 
			
		||||
        }
 | 
			
		||||
        if (interact)
 | 
			
		||||
        {
 | 
			
		||||
            if (powerCubeManager.powerType == PowerCubeManager.PowerType.Artefact)
 | 
			
		||||
            {
 | 
			
		||||
                if (Input.GetKeyUp(KeyCode.E))
 | 
			
		||||
                {
 | 
			
		||||
                    playerAnimator.SetTrigger("Eat");
 | 
			
		||||
                    interact = false;
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        AbilityAction();
 | 
			
		||||
        DeactivePowerCube();
 | 
			
		||||
        Move();
 | 
			
		||||
@@ -231,9 +243,15 @@ public class PlayerManager : MonoBehaviour
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void ActivePowerCube(float power, float powerTime, PowerCubeManager.PowerType powerType)
 | 
			
		||||
    public void ActivePowerCube(float power, float powerTime, PowerCubeManager.PowerType powerType, string nextSceneName = "")
 | 
			
		||||
    {
 | 
			
		||||
        if (actualPowerTimes.Length <= (powerType.GetHashCode()) || actualPowerTimes[powerType.GetHashCode() - 1] < Time.time) {
 | 
			
		||||
        Debug.Log((powerType.GetHashCode() - 1));
 | 
			
		||||
        if ((powerType.GetHashCode() - 1) == 3)
 | 
			
		||||
        {
 | 
			
		||||
            SceneManager.LoadScene(nextSceneName);
 | 
			
		||||
        }
 | 
			
		||||
        else if (actualPowerTimes.Length <= (powerType.GetHashCode()) || actualPowerTimes[powerType.GetHashCode() - 1] < Time.time) 
 | 
			
		||||
        {
 | 
			
		||||
            actualPowerTimes[powerType.GetHashCode() - 1] = Time.time + powerTime;
 | 
			
		||||
            if (powerType == PowerCubeManager.PowerType.Bigger)
 | 
			
		||||
            {
 | 
			
		||||
@@ -306,6 +324,11 @@ public class PlayerManager : MonoBehaviour
 | 
			
		||||
            dubleJump = true;
 | 
			
		||||
            dash = false;
 | 
			
		||||
        }
 | 
			
		||||
        powerCubeManager = other.gameObject.GetComponent<PowerCubeManager>();
 | 
			
		||||
        if (powerCubeManager != null)
 | 
			
		||||
        {
 | 
			
		||||
            interact = true;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void OnTriggerExit(Collider other)
 | 
			
		||||
@@ -320,6 +343,10 @@ public class PlayerManager : MonoBehaviour
 | 
			
		||||
            onGround = false;
 | 
			
		||||
            dash = false;
 | 
			
		||||
        }
 | 
			
		||||
        if (other.gameObject.GetComponent<PowerCubeManager>()  != null)
 | 
			
		||||
        {
 | 
			
		||||
            interact = true;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void OnTriggerStay(Collider other)
 | 
			
		||||
@@ -370,7 +397,7 @@ public class PlayerManager : MonoBehaviour
 | 
			
		||||
    public void EndEatPowerCube()
 | 
			
		||||
    {
 | 
			
		||||
        startEating = false;
 | 
			
		||||
        ActivePowerCube(powerCubeManager.powerUnit, powerCubeManager.powerTime, powerCubeManager.powerType);
 | 
			
		||||
        ActivePowerCube(powerCubeManager.powerUnit, powerCubeManager.powerTime, powerCubeManager.powerType, powerCubeManager.nextSceneName);
 | 
			
		||||
        Destroy(powerCubeManager.gameObject);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -37,22 +37,14 @@ public class PowerCubeManager : MonoBehaviour
 | 
			
		||||
 | 
			
		||||
    void Update()
 | 
			
		||||
    {
 | 
			
		||||
        if (interact) {
 | 
			
		||||
            if (powerType == PowerType.Artefact)
 | 
			
		||||
            {
 | 
			
		||||
                if (Input.GetKeyUp(KeyCode.E))
 | 
			
		||||
                {
 | 
			
		||||
                    SceneManager.LoadScene(nextSceneName);
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void OnTriggerEnter(Collider other)
 | 
			
		||||
    {
 | 
			
		||||
        if (other.gameObject.tag == "Player")
 | 
			
		||||
        {
 | 
			
		||||
            meshRenderer.materials[1].SetFloat("_Outline", 0.01f);
 | 
			
		||||
            meshRenderer.materials[1].SetFloat("_Outline", 0.4f);
 | 
			
		||||
            interact = true;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user