Remake ank colection

This commit is contained in:
haitem 2021-01-30 20:56:04 +01:00
parent 7fd433d4e2
commit 7a0d802852
6 changed files with 393 additions and 91 deletions

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@ -17,6 +17,7 @@ public class PlayerManager : MonoBehaviour
private Animator playerAnimator; private Animator playerAnimator;
private Rigidbody rigidBody; private Rigidbody rigidBody;
private PowerCubeManager powerCubeManager; private PowerCubeManager powerCubeManager;
private bool interact = false;
public List<int> activeAbility = new List<int>(); //without ability=0 or null, dubleJump = 1, push/pull = 2, dash = 3 public List<int> activeAbility = new List<int>(); //without ability=0 or null, dubleJump = 1, push/pull = 2, dash = 3
private bool dubleJump = true; private bool dubleJump = true;
@ -62,6 +63,17 @@ public class PlayerManager : MonoBehaviour
{ {
playerAnimator.Play("Die"); playerAnimator.Play("Die");
} }
if (interact)
{
if (powerCubeManager.powerType == PowerCubeManager.PowerType.Artefact)
{
if (Input.GetKeyUp(KeyCode.E))
{
playerAnimator.SetTrigger("Eat");
interact = false;
}
}
}
AbilityAction(); AbilityAction();
DeactivePowerCube(); DeactivePowerCube();
Move(); Move();
@ -231,9 +243,15 @@ public class PlayerManager : MonoBehaviour
} }
} }
public void ActivePowerCube(float power, float powerTime, PowerCubeManager.PowerType powerType) public void ActivePowerCube(float power, float powerTime, PowerCubeManager.PowerType powerType, string nextSceneName = "")
{
Debug.Log((powerType.GetHashCode() - 1));
if ((powerType.GetHashCode() - 1) == 3)
{
SceneManager.LoadScene(nextSceneName);
}
else if (actualPowerTimes.Length <= (powerType.GetHashCode()) || actualPowerTimes[powerType.GetHashCode() - 1] < Time.time)
{ {
if (actualPowerTimes.Length <= (powerType.GetHashCode()) || actualPowerTimes[powerType.GetHashCode() - 1] < Time.time) {
actualPowerTimes[powerType.GetHashCode() - 1] = Time.time + powerTime; actualPowerTimes[powerType.GetHashCode() - 1] = Time.time + powerTime;
if (powerType == PowerCubeManager.PowerType.Bigger) if (powerType == PowerCubeManager.PowerType.Bigger)
{ {
@ -306,6 +324,11 @@ public class PlayerManager : MonoBehaviour
dubleJump = true; dubleJump = true;
dash = false; dash = false;
} }
powerCubeManager = other.gameObject.GetComponent<PowerCubeManager>();
if (powerCubeManager != null)
{
interact = true;
}
} }
public void OnTriggerExit(Collider other) public void OnTriggerExit(Collider other)
@ -320,6 +343,10 @@ public class PlayerManager : MonoBehaviour
onGround = false; onGround = false;
dash = false; dash = false;
} }
if (other.gameObject.GetComponent<PowerCubeManager>() != null)
{
interact = true;
}
} }
public void OnTriggerStay(Collider other) public void OnTriggerStay(Collider other)
@ -370,7 +397,7 @@ public class PlayerManager : MonoBehaviour
public void EndEatPowerCube() public void EndEatPowerCube()
{ {
startEating = false; startEating = false;
ActivePowerCube(powerCubeManager.powerUnit, powerCubeManager.powerTime, powerCubeManager.powerType); ActivePowerCube(powerCubeManager.powerUnit, powerCubeManager.powerTime, powerCubeManager.powerType, powerCubeManager.nextSceneName);
Destroy(powerCubeManager.gameObject); Destroy(powerCubeManager.gameObject);
} }
} }

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@ -37,22 +37,14 @@ public class PowerCubeManager : MonoBehaviour
void Update() void Update()
{ {
if (interact) {
if (powerType == PowerType.Artefact)
{
if (Input.GetKeyUp(KeyCode.E))
{
SceneManager.LoadScene(nextSceneName);
}
}
}
} }
private void OnTriggerEnter(Collider other) private void OnTriggerEnter(Collider other)
{ {
if (other.gameObject.tag == "Player") if (other.gameObject.tag == "Player")
{ {
meshRenderer.materials[1].SetFloat("_Outline", 0.01f); meshRenderer.materials[1].SetFloat("_Outline", 0.4f);
interact = true; interact = true;
} }
} }