Add poor menu
This commit is contained in:
		
							
								
								
									
										97
									
								
								Assets/Models/pyramid_02.fbx.meta
									
									
									
									
									
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								Assets/Models/pyramid_02.fbx.meta
									
									
									
									
									
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			||||||
							
								
								
									
										1241
									
								
								Assets/Scenes/Menu_poor.unity
									
									
									
									
									
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								Assets/Scenes/Menu_poor.unity
									
									
									
									
									
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										7
									
								
								Assets/Scenes/Menu_poor.unity.meta
									
									
									
									
									
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								Assets/Scenes/Menu_poor.unity.meta
									
									
									
									
									
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							@@ -0,0 +1,7 @@
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										36
									
								
								Assets/Scripts/CanvasManager.cs
									
									
									
									
									
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										36
									
								
								Assets/Scripts/CanvasManager.cs
									
									
									
									
									
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							@@ -0,0 +1,36 @@
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					using System.Collections;
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					using System.Collections.Generic;
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					using UnityEngine;
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					using UnityEngine.SceneManagement;
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					public class CanvasManager : MonoBehaviour
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					{
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					    // Start is called before the first frame update
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					    void Start()
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					    {
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					    }
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					    // Update is called once per frame
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					    void Update()
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					    {
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					    }
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					    public void Exit()
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					    {
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					        Application.Quit();
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					    }
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					    public void Scene(int sceneNumber)
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					    {
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					        SceneManager.LoadScene(sceneNumber);
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					    }
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					    public void Scene(string sceneName)
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					    {
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					        SceneManager.LoadScene(sceneName);
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					    }
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					}
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										11
									
								
								Assets/Scripts/CanvasManager.cs.meta
									
									
									
									
									
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								Assets/Scripts/CanvasManager.cs.meta
									
									
									
									
									
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							@@ -0,0 +1,11 @@
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@@ -245,7 +245,6 @@ public class PlayerManager : MonoBehaviour
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    public void ActivePowerCube(float power, float powerTime, PowerCubeManager.PowerType powerType, string nextSceneName = "")
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					    public void ActivePowerCube(float power, float powerTime, PowerCubeManager.PowerType powerType, string nextSceneName = "")
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    {
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					    {
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        Debug.Log((powerType.GetHashCode() - 1));
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        if ((powerType.GetHashCode() - 1) == 3)
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					        if ((powerType.GetHashCode() - 1) == 3)
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        {
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					        {
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            SceneManager.LoadScene(nextSceneName);
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					            SceneManager.LoadScene(nextSceneName);
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@@ -9,7 +9,6 @@ public class PowerCubeManager : MonoBehaviour
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    public PowerType powerType = PowerType.Nothing;
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					    public PowerType powerType = PowerType.Nothing;
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    public float powerTime = 5f;
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					    public float powerTime = 5f;
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    public float powerUnit = 10f;
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					    public float powerUnit = 10f;
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    private bool interact = false;
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					 | 
				
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    public string nextSceneName;
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					    public string nextSceneName;
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    private MeshRenderer meshRenderer;
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					    private MeshRenderer meshRenderer;
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@@ -45,7 +44,6 @@ public class PowerCubeManager : MonoBehaviour
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        if (other.gameObject.tag == "Player")
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					        if (other.gameObject.tag == "Player")
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        {
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					        {
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            meshRenderer.materials[1].SetFloat("_Outline", 0.4f);
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					            meshRenderer.materials[1].SetFloat("_Outline", 0.4f);
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            interact = true;
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					 | 
				
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        }
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					        }
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    }
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					    }
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    private void OnTriggerExit(Collider other)
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					    private void OnTriggerExit(Collider other)
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@@ -53,7 +51,6 @@ public class PowerCubeManager : MonoBehaviour
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        if (other.gameObject.tag == "Player")
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					        if (other.gameObject.tag == "Player")
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        {
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					        {
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            meshRenderer.materials[1].SetFloat("_Outline", 0.0f);
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					            meshRenderer.materials[1].SetFloat("_Outline", 0.0f);
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            interact = false;
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					 | 
				
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        }
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					        }
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    }
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					    }
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}
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					}
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					    overridden: 0
 | 
				
			||||||
 | 
					    androidETC2FallbackOverride: 0
 | 
				
			||||||
 | 
					    forceMaximumCompressionQuality_BC6H_BC7: 0
 | 
				
			||||||
 | 
					  - serializedVersion: 3
 | 
				
			||||||
 | 
					    buildTarget: WebGL
 | 
				
			||||||
 | 
					    maxTextureSize: 2048
 | 
				
			||||||
 | 
					    resizeAlgorithm: 0
 | 
				
			||||||
 | 
					    textureFormat: -1
 | 
				
			||||||
 | 
					    textureCompression: 1
 | 
				
			||||||
 | 
					    compressionQuality: 50
 | 
				
			||||||
 | 
					    crunchedCompression: 0
 | 
				
			||||||
 | 
					    allowsAlphaSplitting: 0
 | 
				
			||||||
 | 
					    overridden: 0
 | 
				
			||||||
 | 
					    androidETC2FallbackOverride: 0
 | 
				
			||||||
 | 
					    forceMaximumCompressionQuality_BC6H_BC7: 0
 | 
				
			||||||
 | 
					  spriteSheet:
 | 
				
			||||||
 | 
					    serializedVersion: 2
 | 
				
			||||||
 | 
					    sprites: []
 | 
				
			||||||
 | 
					    outline: []
 | 
				
			||||||
 | 
					    physicsShape: []
 | 
				
			||||||
 | 
					    bones: []
 | 
				
			||||||
 | 
					    spriteID: 5e97eb03825dee720800000000000000
 | 
				
			||||||
 | 
					    internalID: 0
 | 
				
			||||||
 | 
					    vertices: []
 | 
				
			||||||
 | 
					    indices: 
 | 
				
			||||||
 | 
					    edges: []
 | 
				
			||||||
 | 
					    weights: []
 | 
				
			||||||
 | 
					    secondaryTextures: []
 | 
				
			||||||
 | 
					  spritePackingTag: 
 | 
				
			||||||
 | 
					  pSDRemoveMatte: 0
 | 
				
			||||||
 | 
					  pSDShowRemoveMatteOption: 0
 | 
				
			||||||
 | 
					  userData: 
 | 
				
			||||||
 | 
					  assetBundleName: 
 | 
				
			||||||
 | 
					  assetBundleVariant: 
 | 
				
			||||||
		Reference in New Issue
	
	Block a user