Add poor menu
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										97
									
								
								Assets/Models/pyramid_02.fbx.meta
									
									
									
									
									
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										1241
									
								
								Assets/Scenes/Menu_poor.unity
									
									
									
									
									
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								Assets/Scenes/Menu_poor.unity
									
									
									
									
									
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										7
									
								
								Assets/Scenes/Menu_poor.unity.meta
									
									
									
									
									
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								Assets/Scenes/Menu_poor.unity.meta
									
									
									
									
									
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										36
									
								
								Assets/Scripts/CanvasManager.cs
									
									
									
									
									
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										36
									
								
								Assets/Scripts/CanvasManager.cs
									
									
									
									
									
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class CanvasManager : MonoBehaviour
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{
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    // Start is called before the first frame update
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    void Start()
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    {
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    }
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    // Update is called once per frame
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    void Update()
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    {
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    }
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    public void Exit()
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    {
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        Application.Quit();
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    }
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    public void Scene(int sceneNumber)
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    {
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        SceneManager.LoadScene(sceneNumber);
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    }
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    public void Scene(string sceneName)
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    {
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        SceneManager.LoadScene(sceneName);
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    }
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}
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										11
									
								
								Assets/Scripts/CanvasManager.cs.meta
									
									
									
									
									
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										11
									
								
								Assets/Scripts/CanvasManager.cs.meta
									
									
									
									
									
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@@ -245,7 +245,6 @@ public class PlayerManager : MonoBehaviour
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    public void ActivePowerCube(float power, float powerTime, PowerCubeManager.PowerType powerType, string nextSceneName = "")
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    {
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        Debug.Log((powerType.GetHashCode() - 1));
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        if ((powerType.GetHashCode() - 1) == 3)
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        {
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            SceneManager.LoadScene(nextSceneName);
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@@ -9,7 +9,6 @@ public class PowerCubeManager : MonoBehaviour
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    public PowerType powerType = PowerType.Nothing;
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    public float powerTime = 5f;
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    public float powerUnit = 10f;
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    private bool interact = false;
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    public string nextSceneName;
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    private MeshRenderer meshRenderer;
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@@ -45,7 +44,6 @@ public class PowerCubeManager : MonoBehaviour
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        if (other.gameObject.tag == "Player")
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        {
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            meshRenderer.materials[1].SetFloat("_Outline", 0.4f);
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            interact = true;
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        }
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    }
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    private void OnTriggerExit(Collider other)
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@@ -53,7 +51,6 @@ public class PowerCubeManager : MonoBehaviour
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        if (other.gameObject.tag == "Player")
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        {
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            meshRenderer.materials[1].SetFloat("_Outline", 0.0f);
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            interact = false;
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        }
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    }
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}
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								Assets/Sprites/background.png.meta
									
									
									
									
									
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								Assets/Sprites/background.png.meta
									
									
									
									
									
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