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if (!cannotMove && (!onLadder || (onLadder && (activeAbility.Count < 0 || activeAbility[0] != 4)))) - { - Jump(); - } + JumpAction(); } private void AbilityAction() @@ -229,7 +229,7 @@ public class PlayerManager : MonoBehaviour if (Input.GetAxisRaw("Run") > 0) { run = true; - + } else { @@ -275,8 +275,15 @@ public class PlayerManager : MonoBehaviour } } + public void changeMoveDirection(float input) + { + Debug.Log(input); + moveDirection += input; + } + void Move() { +#if UNITY_EDITOR || UNITY_STANDALONE if (Input.GetAxis("Horizontal") != 0) { if (!run) { @@ -290,8 +297,38 @@ public class PlayerManager : MonoBehaviour rigidBody.MovePosition( transform.position + (onLadder && activeAbility.Count > 0 && activeAbility[0] == 4 ? (transform.up * speed * Input.GetAxis("Vertical") * Time.deltaTime) : Vector3.zero) + - (transform.right * (run ? runSpeed : speed) * Input.GetAxis("Horizontal") * Time.deltaTime) + (transform.right * (run ? runSpeed : speed) /** Input.GetAxis("Horizontal") */* moveDirection * Time.deltaTime) ); +#endif + +#if UNITY_ANDROID || UNITY_IPHONE + if(moveDirection != 0) + { + if(!run) + { + FindObjectOfType().Play("Walk", true); + } + else + { + FindObjectOfType().Play("Run", true); + } + } + rigidBody.MovePosition( + transform.position + + (onLadder && activeAbility.Count > 0 && activeAbility[0] == 4 ? (transform.up * speed * Input.GetAxis("Vertical") * Time.deltaTime) : Vector3.zero) + + (transform.right * (run ? runSpeed : speed) * moveDirection * Time.deltaTime) + ); +#endif + + } + + //Interface pro UI + public void JumpAction() + { + if (!cannotMove && (!onLadder || (onLadder && (activeAbility.Count < 0 || activeAbility[0] != 4)))) + { + Jump(); + } } void Jump()