add saw
This commit is contained in:
		@@ -23,7 +23,7 @@ ModelImporter:
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@@ -84,7 +84,7 @@ ModelImporter:
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		||||
							
								
								
									
										561
									
								
								Assets/Models/Saw.anim
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										561
									
								
								Assets/Models/Saw.anim
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,561 @@
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										7
									
								
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@@ -4,7 +4,7 @@ using UnityEngine;
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		||||
 | 
			
		||||
public class DamageObjectsManager : MonoBehaviour
 | 
			
		||||
{
 | 
			
		||||
    public enum ObjectType { Object, HideSpikes, ShowSpikes };
 | 
			
		||||
    public enum ObjectType { Object, HideSpikes, ShowSpikes, StaticSaw, RidingSaw };
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		||||
    public ObjectType objectType = ObjectType.Object;
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		||||
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		||||
@@ -13,6 +13,8 @@ public class DamageObjectsManager : MonoBehaviour
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		||||
    public float damage = 10f;
 | 
			
		||||
    public float damageRate = 5f;
 | 
			
		||||
    private float actualDamageRate = 0f;
 | 
			
		||||
    private bool interact = false;
 | 
			
		||||
    private PlayerManager playerManager;
 | 
			
		||||
 | 
			
		||||
    void Start()
 | 
			
		||||
    {
 | 
			
		||||
@@ -22,6 +24,51 @@ public class DamageObjectsManager : MonoBehaviour
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		||||
    // Update is called once per frame
 | 
			
		||||
    void Update()
 | 
			
		||||
    {
 | 
			
		||||
        if (interact)
 | 
			
		||||
        {
 | 
			
		||||
            if (objectType == ObjectType.HideSpikes)
 | 
			
		||||
            {
 | 
			
		||||
                if (!animate)
 | 
			
		||||
                {
 | 
			
		||||
                    animation["Spikes"].speed = 1f;
 | 
			
		||||
                    animation["Spikes"].normalizedTime = 0f;
 | 
			
		||||
                    animation.Play("Spikes");
 | 
			
		||||
                    animate = true;
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            if (objectType == ObjectType.ShowSpikes)
 | 
			
		||||
            {
 | 
			
		||||
                if (actualDamageRate < Time.time)
 | 
			
		||||
                {
 | 
			
		||||
                    actualDamageRate = Time.time + damageRate;
 | 
			
		||||
                    playerManager.damage(damage, instaKill);
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            if (objectType == ObjectType.StaticSaw)
 | 
			
		||||
            {
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		||||
                Debug.Log(!animation.isPlaying);
 | 
			
		||||
                if (!animation.isPlaying)
 | 
			
		||||
                {
 | 
			
		||||
                    animation.Play("Saw");
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		||||
                }
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		||||
                if (actualDamageRate < Time.time)
 | 
			
		||||
                {
 | 
			
		||||
                    actualDamageRate = Time.time + damageRate;
 | 
			
		||||
                    playerManager.damage(damage, instaKill);
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		||||
                }
 | 
			
		||||
            }
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		||||
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		||||
            if (objectType == ObjectType.RidingSaw)
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		||||
            {
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		||||
                if (actualDamageRate < Time.time)
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                {
 | 
			
		||||
                    actualDamageRate = Time.time + damageRate;
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		||||
                    playerManager.damage(damage, instaKill);
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void damagePlayer(PlayerManager playerManager)
 | 
			
		||||
@@ -35,28 +82,19 @@ public class DamageObjectsManager : MonoBehaviour
 | 
			
		||||
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		||||
    private void OnTriggerStay(Collider other)
 | 
			
		||||
    {
 | 
			
		||||
        if (objectType == ObjectType.HideSpikes)
 | 
			
		||||
        if (other.gameObject.tag == "Player")
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        {
 | 
			
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            if (other.gameObject.tag == "Player" && !animate)
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            {
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                Debug.Log(other.tag);
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                animation["Spikes"].speed = 1f;
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                animation["Spikes"].normalizedTime = 0f;
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                animation.Play("Spikes");
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                animate = true;
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		||||
            }
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		||||
            interact = true;
 | 
			
		||||
            playerManager = other.gameObject.GetComponent<PlayerManager>();
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
        if (objectType == ObjectType.ShowSpikes)
 | 
			
		||||
    private void OnTriggerExit(Collider other)
 | 
			
		||||
    {
 | 
			
		||||
        if (other.gameObject.tag == "Player")
 | 
			
		||||
        {
 | 
			
		||||
            if (other.gameObject.tag == "Player")
 | 
			
		||||
            {
 | 
			
		||||
                if (actualDamageRate < Time.time)
 | 
			
		||||
                {
 | 
			
		||||
                    actualDamageRate = Time.time + damageRate;
 | 
			
		||||
                    other.gameObject.GetComponent<PlayerManager>().damage(damage, instaKill);
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
            interact = false;
 | 
			
		||||
            playerManager = null;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -30,7 +30,7 @@ public class ObjectManager : MonoBehaviour
 | 
			
		||||
            {
 | 
			
		||||
                if (Input.GetKeyUp(KeyCode.E))
 | 
			
		||||
                {
 | 
			
		||||
                    if (playerManager.GetPushPullObject() == null)
 | 
			
		||||
                    if (playerManager.GetPushPullObject() == null && playerManager.activeAbility.Count > 0 && playerManager.activeAbility[0] == 2)
 | 
			
		||||
                    {
 | 
			
		||||
                        playerManager.SetPushPullObject(this.gameObject);
 | 
			
		||||
                        meshRenderer.materials[1].SetColor("_OutlineColor", new Color(0.5568628f, 0.3785397f, 0.1176471f));
 | 
			
		||||
@@ -68,8 +68,15 @@ public class ObjectManager : MonoBehaviour
 | 
			
		||||
            Vector3 hit = collision.contacts[0].normal;
 | 
			
		||||
            if (hit.x != 0 && hit.y == 0)
 | 
			
		||||
            {
 | 
			
		||||
                meshRenderer.materials[1].SetFloat("_Outline", 0.25f);
 | 
			
		||||
                playerManager = collision.gameObject.GetComponent<PlayerManager>();
 | 
			
		||||
                if (playerManager.activeAbility.Count > 0 && playerManager.activeAbility[0] == 2)
 | 
			
		||||
                {
 | 
			
		||||
                    meshRenderer.materials[1].SetFloat("_Outline", 0.25f);
 | 
			
		||||
                } 
 | 
			
		||||
                else
 | 
			
		||||
                {
 | 
			
		||||
                    meshRenderer.materials[1].SetFloat("_Outline", 0.0f);
 | 
			
		||||
                }
 | 
			
		||||
                interact = true;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user