add saw
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561
Assets/Models/Saw.anim
Normal file
561
Assets/Models/Saw.anim
Normal file
@ -0,0 +1,561 @@
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@ -4,7 +4,7 @@ using UnityEngine;
|
||||
|
||||
public class DamageObjectsManager : MonoBehaviour
|
||||
{
|
||||
public enum ObjectType { Object, HideSpikes, ShowSpikes };
|
||||
public enum ObjectType { Object, HideSpikes, ShowSpikes, StaticSaw, RidingSaw };
|
||||
public ObjectType objectType = ObjectType.Object;
|
||||
private Animation animation;
|
||||
private bool animate = false;
|
||||
@ -13,6 +13,8 @@ public class DamageObjectsManager : MonoBehaviour
|
||||
public float damage = 10f;
|
||||
public float damageRate = 5f;
|
||||
private float actualDamageRate = 0f;
|
||||
private bool interact = false;
|
||||
private PlayerManager playerManager;
|
||||
|
||||
void Start()
|
||||
{
|
||||
@ -22,6 +24,51 @@ public class DamageObjectsManager : MonoBehaviour
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
if (interact)
|
||||
{
|
||||
if (objectType == ObjectType.HideSpikes)
|
||||
{
|
||||
if (!animate)
|
||||
{
|
||||
animation["Spikes"].speed = 1f;
|
||||
animation["Spikes"].normalizedTime = 0f;
|
||||
animation.Play("Spikes");
|
||||
animate = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (objectType == ObjectType.ShowSpikes)
|
||||
{
|
||||
if (actualDamageRate < Time.time)
|
||||
{
|
||||
actualDamageRate = Time.time + damageRate;
|
||||
playerManager.damage(damage, instaKill);
|
||||
}
|
||||
}
|
||||
|
||||
if (objectType == ObjectType.StaticSaw)
|
||||
{
|
||||
Debug.Log(!animation.isPlaying);
|
||||
if (!animation.isPlaying)
|
||||
{
|
||||
animation.Play("Saw");
|
||||
}
|
||||
if (actualDamageRate < Time.time)
|
||||
{
|
||||
actualDamageRate = Time.time + damageRate;
|
||||
playerManager.damage(damage, instaKill);
|
||||
}
|
||||
}
|
||||
|
||||
if (objectType == ObjectType.RidingSaw)
|
||||
{
|
||||
if (actualDamageRate < Time.time)
|
||||
{
|
||||
actualDamageRate = Time.time + damageRate;
|
||||
playerManager.damage(damage, instaKill);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void damagePlayer(PlayerManager playerManager)
|
||||
@ -35,28 +82,19 @@ public class DamageObjectsManager : MonoBehaviour
|
||||
|
||||
private void OnTriggerStay(Collider other)
|
||||
{
|
||||
if (objectType == ObjectType.HideSpikes)
|
||||
if (other.gameObject.tag == "Player")
|
||||
{
|
||||
if (other.gameObject.tag == "Player" && !animate)
|
||||
{
|
||||
Debug.Log(other.tag);
|
||||
animation["Spikes"].speed = 1f;
|
||||
animation["Spikes"].normalizedTime = 0f;
|
||||
animation.Play("Spikes");
|
||||
animate = true;
|
||||
interact = true;
|
||||
playerManager = other.gameObject.GetComponent<PlayerManager>();
|
||||
}
|
||||
}
|
||||
|
||||
if (objectType == ObjectType.ShowSpikes)
|
||||
private void OnTriggerExit(Collider other)
|
||||
{
|
||||
if (other.gameObject.tag == "Player")
|
||||
{
|
||||
if (actualDamageRate < Time.time)
|
||||
{
|
||||
actualDamageRate = Time.time + damageRate;
|
||||
other.gameObject.GetComponent<PlayerManager>().damage(damage, instaKill);
|
||||
}
|
||||
}
|
||||
interact = false;
|
||||
playerManager = null;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -30,7 +30,7 @@ public class ObjectManager : MonoBehaviour
|
||||
{
|
||||
if (Input.GetKeyUp(KeyCode.E))
|
||||
{
|
||||
if (playerManager.GetPushPullObject() == null)
|
||||
if (playerManager.GetPushPullObject() == null && playerManager.activeAbility.Count > 0 && playerManager.activeAbility[0] == 2)
|
||||
{
|
||||
playerManager.SetPushPullObject(this.gameObject);
|
||||
meshRenderer.materials[1].SetColor("_OutlineColor", new Color(0.5568628f, 0.3785397f, 0.1176471f));
|
||||
@ -68,8 +68,15 @@ public class ObjectManager : MonoBehaviour
|
||||
Vector3 hit = collision.contacts[0].normal;
|
||||
if (hit.x != 0 && hit.y == 0)
|
||||
{
|
||||
meshRenderer.materials[1].SetFloat("_Outline", 0.25f);
|
||||
playerManager = collision.gameObject.GetComponent<PlayerManager>();
|
||||
if (playerManager.activeAbility.Count > 0 && playerManager.activeAbility[0] == 2)
|
||||
{
|
||||
meshRenderer.materials[1].SetFloat("_Outline", 0.25f);
|
||||
}
|
||||
else
|
||||
{
|
||||
meshRenderer.materials[1].SetFloat("_Outline", 0.0f);
|
||||
}
|
||||
interact = true;
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user