Add dash in player powers
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@ -318,6 +318,11 @@ PrefabInstance:
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propertyPath: m_Name
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propertyPath: m_Name
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value: Player
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value: Player
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: 7094923891560833916, guid: e4d82994b58b7304b91c915c597b71f8,
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type: 3}
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propertyPath: dashTime
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value: 0.2
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objectReference: {fileID: 0}
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- target: {fileID: 7094923891560833916, guid: e4d82994b58b7304b91c915c597b71f8,
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- target: {fileID: 7094923891560833916, guid: e4d82994b58b7304b91c915c597b71f8,
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type: 3}
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type: 3}
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propertyPath: activeAbility.Array.size
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propertyPath: activeAbility.Array.size
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@ -326,7 +331,7 @@ PrefabInstance:
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- target: {fileID: 7094923891560833916, guid: e4d82994b58b7304b91c915c597b71f8,
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- target: {fileID: 7094923891560833916, guid: e4d82994b58b7304b91c915c597b71f8,
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type: 3}
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type: 3}
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propertyPath: activeAbility.Array.data[0]
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propertyPath: activeAbility.Array.data[0]
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value: 3
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value: 0
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: 7094923891560833917, guid: e4d82994b58b7304b91c915c597b71f8,
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- target: {fileID: 7094923891560833917, guid: e4d82994b58b7304b91c915c597b71f8,
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type: 3}
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type: 3}
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@ -20,6 +20,10 @@ public class PlayerManager : MonoBehaviour
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public List<int> activeAbility = new List<int>(); //without ability=0 or null, dubleJump = 1, push/pull = 2, dash = 3
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public List<int> activeAbility = new List<int>(); //without ability=0 or null, dubleJump = 1, push/pull = 2, dash = 3
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private bool dubleJump = true;
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private bool dubleJump = true;
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private GameObject pushPullObject;
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private GameObject pushPullObject;
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public float dashPower = 40f;
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public float dashTime = 0.2f;
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private float actualDashTime;
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private int dashButton;
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private bool startEating = false;
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private bool startEating = false;
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@ -86,6 +90,45 @@ public class PlayerManager : MonoBehaviour
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);
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);
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}
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}
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}
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}
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else if (activeAbility.Count > 0 && activeAbility[0] == 3)
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{
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if (Input.GetKeyUp(KeyCode.D) || Input.GetKeyUp(KeyCode.A)) {
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if (actualDashTime < Time.time)
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{
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if (Input.GetKeyUp(KeyCode.D))
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{
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dashButton = 1;
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}
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else if (Input.GetKeyUp(KeyCode.A))
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{
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dashButton = 2;
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}
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actualDashTime = Time.time + dashTime;
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}
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else
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{
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if (dashButton == 1 && Input.GetKeyUp(KeyCode.D)) {
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rigidBody.AddForce(
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(transform.right * dashPower * 10 * 5 * 1 * Time.deltaTime) +
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(transform.up * 1 * 10 * Time.deltaTime),
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ForceMode.VelocityChange
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);
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dashButton = 0;
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actualDashTime = Time.time - 1f;
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}
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else if (dashButton == 2 && Input.GetKeyUp(KeyCode.A))
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{
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rigidBody.AddForce(
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(transform.right * dashPower * 10 * 5 * -1 * Time.deltaTime) +
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(transform.up * 1 * 10 * Time.deltaTime),
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ForceMode.VelocityChange
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);
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dashButton = 0;
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actualDashTime = Time.time - 1f;
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}
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}
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}
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}
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}
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}
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public GameObject GetPushPullObject()
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public GameObject GetPushPullObject()
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