Transfer character movement
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Assets/PPC.asset
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Assets/PPC.asset
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8
Assets/Scripts.meta
Normal file
8
Assets/Scripts.meta
Normal file
@ -0,0 +1,8 @@
|
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|
fileFormatVersion: 2
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98
Assets/Scripts/PlayerManager.cs
Normal file
98
Assets/Scripts/PlayerManager.cs
Normal file
@ -0,0 +1,98 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class PlayerManager : MonoBehaviour
|
||||||
|
{
|
||||||
|
|
||||||
|
public float speed = 8;
|
||||||
|
public float runSpeed = 20;
|
||||||
|
public float rotateSpeed = 5;
|
||||||
|
public float mouseSensitive = 100;
|
||||||
|
private bool run = false;
|
||||||
|
private Camera playerCamera;
|
||||||
|
private Rigidbody rigidBody;
|
||||||
|
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
playerCamera = GetComponentInChildren<Camera>();
|
||||||
|
rigidBody = GetComponent<Rigidbody>();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
if (Input.GetKeyDown(KeyCode.Escape))
|
||||||
|
{
|
||||||
|
Application.Quit(0);
|
||||||
|
}
|
||||||
|
|
||||||
|
Move();
|
||||||
|
RunSwitch();
|
||||||
|
}
|
||||||
|
|
||||||
|
void FixedUpdate()
|
||||||
|
{
|
||||||
|
Rotate();
|
||||||
|
}
|
||||||
|
|
||||||
|
void RunSwitch()
|
||||||
|
{
|
||||||
|
if (Input.GetAxisRaw("Run") > 0)
|
||||||
|
{
|
||||||
|
run = true;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
run = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Move()
|
||||||
|
{
|
||||||
|
rigidBody.MovePosition(
|
||||||
|
transform.position +
|
||||||
|
(transform.forward * (run ? runSpeed : speed) * Input.GetAxis("Vertical") * Time.deltaTime) +
|
||||||
|
(transform.right * (run ? runSpeed : speed) * Input.GetAxis("Horizontal") * Time.deltaTime)
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Rotate()
|
||||||
|
{
|
||||||
|
rigidBody.freezeRotation = false;
|
||||||
|
transform.Rotate(new Vector3(0, rotateSpeed * Input.GetAxis("Mouse X") * mouseSensitive * Time.deltaTime, 0));
|
||||||
|
if (
|
||||||
|
((playerCamera.transform.localEulerAngles.x >= 270 && playerCamera.transform.localEulerAngles.x <= 360) &&
|
||||||
|
playerCamera.transform.localEulerAngles.y == 0 &&
|
||||||
|
playerCamera.transform.localEulerAngles.z == 0) ||
|
||||||
|
((playerCamera.transform.localEulerAngles.x <= 90 && playerCamera.transform.localEulerAngles.x >= 0) &&
|
||||||
|
playerCamera.transform.localEulerAngles.y == 0 &&
|
||||||
|
playerCamera.transform.localEulerAngles.z == 0)
|
||||||
|
)
|
||||||
|
{
|
||||||
|
playerCamera.transform.Rotate(new Vector3(rotateSpeed * -Input.GetAxis("Mouse Y") * mouseSensitive * Time.deltaTime, 0, 0));
|
||||||
|
}
|
||||||
|
else if (
|
||||||
|
((playerCamera.transform.localEulerAngles.x >= 270 && playerCamera.transform.localEulerAngles.x <= 360) &&
|
||||||
|
playerCamera.transform.localEulerAngles.y == 180 &&
|
||||||
|
playerCamera.transform.localEulerAngles.z == 180)
|
||||||
|
)
|
||||||
|
{
|
||||||
|
playerCamera.transform.Rotate(new Vector3(rotateSpeed * (-Input.GetAxis("Mouse Y") > 0 ? -Input.GetAxis("Mouse Y") : 0) * mouseSensitive * Time.deltaTime, 0, 0));
|
||||||
|
}
|
||||||
|
else if (
|
||||||
|
((playerCamera.transform.localEulerAngles.x <= 90 && playerCamera.transform.localEulerAngles.x >= 0) &&
|
||||||
|
playerCamera.transform.localEulerAngles.y == 180 &&
|
||||||
|
playerCamera.transform.localEulerAngles.z == 180)
|
||||||
|
)
|
||||||
|
{
|
||||||
|
playerCamera.transform.Rotate(new Vector3(rotateSpeed * (-Input.GetAxis("Mouse Y") < 0 ? -Input.GetAxis("Mouse Y") : 0) * mouseSensitive * Time.deltaTime, 0, 0));
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
playerCamera.transform.Rotate(new Vector3(rotateSpeed * -Input.GetAxis("Mouse Y") * mouseSensitive * Time.deltaTime, 0, 0));
|
||||||
|
}
|
||||||
|
rigidBody.freezeRotation = true;
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/PlayerManager.cs.meta
Normal file
11
Assets/Scripts/PlayerManager.cs.meta
Normal file
@ -0,0 +1,11 @@
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|
fileFormatVersion: 2
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|
guid: b520c64fdc2dfed458e743095a22f69d
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MonoImporter:
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|
externalObjects: {}
|
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|
serializedVersion: 2
|
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|
defaultReferences: []
|
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|
executionOrder: 0
|
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|
icon: {instanceID: 0}
|
||||||
|
userData:
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||||||
|
assetBundleName:
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|
assetBundleVariant:
|
@ -3,6 +3,7 @@
|
|||||||
"com.unity.collab-proxy": "1.2.16",
|
"com.unity.collab-proxy": "1.2.16",
|
||||||
"com.unity.ide.rider": "1.1.4",
|
"com.unity.ide.rider": "1.1.4",
|
||||||
"com.unity.ide.vscode": "1.2.3",
|
"com.unity.ide.vscode": "1.2.3",
|
||||||
|
"com.unity.postprocessing": "3.0.1",
|
||||||
"com.unity.test-framework": "1.1.20",
|
"com.unity.test-framework": "1.1.20",
|
||||||
"com.unity.textmeshpro": "2.1.1",
|
"com.unity.textmeshpro": "2.1.1",
|
||||||
"com.unity.timeline": "1.2.17",
|
"com.unity.timeline": "1.2.17",
|
||||||
|
@ -30,6 +30,13 @@
|
|||||||
"dependencies": {},
|
"dependencies": {},
|
||||||
"url": "https://packages.unity.com"
|
"url": "https://packages.unity.com"
|
||||||
},
|
},
|
||||||
|
"com.unity.postprocessing": {
|
||||||
|
"version": "3.0.1",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "registry",
|
||||||
|
"dependencies": {},
|
||||||
|
"url": "https://packages.unity.com"
|
||||||
|
},
|
||||||
"com.unity.test-framework": {
|
"com.unity.test-framework": {
|
||||||
"version": "1.1.20",
|
"version": "1.1.20",
|
||||||
"depth": 0,
|
"depth": 0,
|
||||||
|
@ -293,3 +293,19 @@ InputManager:
|
|||||||
type: 0
|
type: 0
|
||||||
axis: 0
|
axis: 0
|
||||||
joyNum: 0
|
joyNum: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
m_Name: Run
|
||||||
|
descriptiveName:
|
||||||
|
descriptiveNegativeName:
|
||||||
|
negativeButton:
|
||||||
|
positiveButton: left shift
|
||||||
|
altNegativeButton:
|
||||||
|
altPositiveButton:
|
||||||
|
gravity: 1000
|
||||||
|
dead: 0.001
|
||||||
|
sensitivity: 1000
|
||||||
|
snap: 0
|
||||||
|
invert: 0
|
||||||
|
type: 0
|
||||||
|
axis: 0
|
||||||
|
joyNum: 0
|
||||||
|
@ -574,7 +574,19 @@ PlayerSettings:
|
|||||||
webGLLinkerTarget: 1
|
webGLLinkerTarget: 1
|
||||||
webGLThreadsSupport: 0
|
webGLThreadsSupport: 0
|
||||||
webGLWasmStreaming: 0
|
webGLWasmStreaming: 0
|
||||||
scriptingDefineSymbols: {}
|
scriptingDefineSymbols:
|
||||||
|
1: UNITY_POST_PROCESSING_STACK_V2
|
||||||
|
4: UNITY_POST_PROCESSING_STACK_V2
|
||||||
|
7: UNITY_POST_PROCESSING_STACK_V2
|
||||||
|
13: UNITY_POST_PROCESSING_STACK_V2
|
||||||
|
14: UNITY_POST_PROCESSING_STACK_V2
|
||||||
|
19: UNITY_POST_PROCESSING_STACK_V2
|
||||||
|
21: UNITY_POST_PROCESSING_STACK_V2
|
||||||
|
25: UNITY_POST_PROCESSING_STACK_V2
|
||||||
|
27: UNITY_POST_PROCESSING_STACK_V2
|
||||||
|
28: UNITY_POST_PROCESSING_STACK_V2
|
||||||
|
29: UNITY_POST_PROCESSING_STACK_V2
|
||||||
|
30: UNITY_POST_PROCESSING_STACK_V2
|
||||||
platformArchitecture: {}
|
platformArchitecture: {}
|
||||||
scriptingBackend: {}
|
scriptingBackend: {}
|
||||||
il2cppCompilerConfiguration: {}
|
il2cppCompilerConfiguration: {}
|
||||||
|
@ -13,7 +13,7 @@ TagManager:
|
|||||||
- UI
|
- UI
|
||||||
-
|
-
|
||||||
-
|
-
|
||||||
-
|
- PPC
|
||||||
-
|
-
|
||||||
-
|
-
|
||||||
-
|
-
|
||||||
|
Loading…
Reference in New Issue
Block a user