Transfer character movement
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8
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98
Assets/Scripts/PlayerManager.cs
Normal file
98
Assets/Scripts/PlayerManager.cs
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@ -0,0 +1,98 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class PlayerManager : MonoBehaviour
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{
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public float speed = 8;
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public float runSpeed = 20;
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public float rotateSpeed = 5;
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public float mouseSensitive = 100;
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private bool run = false;
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private Camera playerCamera;
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private Rigidbody rigidBody;
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// Start is called before the first frame update
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void Start()
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{
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playerCamera = GetComponentInChildren<Camera>();
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rigidBody = GetComponent<Rigidbody>();
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}
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// Update is called once per frame
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void Update()
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{
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{
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}
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Move();
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RunSwitch();
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}
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void FixedUpdate()
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{
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Rotate();
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}
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void RunSwitch()
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{
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if (Input.GetAxisRaw("Run") > 0)
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{
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run = true;
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}
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else
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{
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run = false;
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}
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}
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void Move()
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{
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rigidBody.MovePosition(
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transform.position +
|
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(transform.forward * (run ? runSpeed : speed) * Input.GetAxis("Vertical") * Time.deltaTime) +
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(transform.right * (run ? runSpeed : speed) * Input.GetAxis("Horizontal") * Time.deltaTime)
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);
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}
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void Rotate()
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{
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rigidBody.freezeRotation = false;
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transform.Rotate(new Vector3(0, rotateSpeed * Input.GetAxis("Mouse X") * mouseSensitive * Time.deltaTime, 0));
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if (
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((playerCamera.transform.localEulerAngles.x >= 270 && playerCamera.transform.localEulerAngles.x <= 360) &&
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playerCamera.transform.localEulerAngles.y == 0 &&
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playerCamera.transform.localEulerAngles.z == 0) ||
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((playerCamera.transform.localEulerAngles.x <= 90 && playerCamera.transform.localEulerAngles.x >= 0) &&
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playerCamera.transform.localEulerAngles.y == 0 &&
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playerCamera.transform.localEulerAngles.z == 0)
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)
|
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{
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playerCamera.transform.Rotate(new Vector3(rotateSpeed * -Input.GetAxis("Mouse Y") * mouseSensitive * Time.deltaTime, 0, 0));
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}
|
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else if (
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((playerCamera.transform.localEulerAngles.x >= 270 && playerCamera.transform.localEulerAngles.x <= 360) &&
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playerCamera.transform.localEulerAngles.y == 180 &&
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playerCamera.transform.localEulerAngles.z == 180)
|
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)
|
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{
|
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playerCamera.transform.Rotate(new Vector3(rotateSpeed * (-Input.GetAxis("Mouse Y") > 0 ? -Input.GetAxis("Mouse Y") : 0) * mouseSensitive * Time.deltaTime, 0, 0));
|
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}
|
||||
else if (
|
||||
((playerCamera.transform.localEulerAngles.x <= 90 && playerCamera.transform.localEulerAngles.x >= 0) &&
|
||||
playerCamera.transform.localEulerAngles.y == 180 &&
|
||||
playerCamera.transform.localEulerAngles.z == 180)
|
||||
)
|
||||
{
|
||||
playerCamera.transform.Rotate(new Vector3(rotateSpeed * (-Input.GetAxis("Mouse Y") < 0 ? -Input.GetAxis("Mouse Y") : 0) * mouseSensitive * Time.deltaTime, 0, 0));
|
||||
}
|
||||
else
|
||||
{
|
||||
playerCamera.transform.Rotate(new Vector3(rotateSpeed * -Input.GetAxis("Mouse Y") * mouseSensitive * Time.deltaTime, 0, 0));
|
||||
}
|
||||
rigidBody.freezeRotation = true;
|
||||
}
|
||||
}
|
11
Assets/Scripts/PlayerManager.cs.meta
Normal file
11
Assets/Scripts/PlayerManager.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b520c64fdc2dfed458e743095a22f69d
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -3,6 +3,7 @@
|
||||
"com.unity.collab-proxy": "1.2.16",
|
||||
"com.unity.ide.rider": "1.1.4",
|
||||
"com.unity.ide.vscode": "1.2.3",
|
||||
"com.unity.postprocessing": "3.0.1",
|
||||
"com.unity.test-framework": "1.1.20",
|
||||
"com.unity.textmeshpro": "2.1.1",
|
||||
"com.unity.timeline": "1.2.17",
|
||||
|
@ -30,6 +30,13 @@
|
||||
"dependencies": {},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.postprocessing": {
|
||||
"version": "3.0.1",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.test-framework": {
|
||||
"version": "1.1.20",
|
||||
"depth": 0,
|
||||
|
@ -293,3 +293,19 @@ InputManager:
|
||||
type: 0
|
||||
axis: 0
|
||||
joyNum: 0
|
||||
- serializedVersion: 3
|
||||
m_Name: Run
|
||||
descriptiveName:
|
||||
descriptiveNegativeName:
|
||||
negativeButton:
|
||||
positiveButton: left shift
|
||||
altNegativeButton:
|
||||
altPositiveButton:
|
||||
gravity: 1000
|
||||
dead: 0.001
|
||||
sensitivity: 1000
|
||||
snap: 0
|
||||
invert: 0
|
||||
type: 0
|
||||
axis: 0
|
||||
joyNum: 0
|
||||
|
@ -574,7 +574,19 @@ PlayerSettings:
|
||||
webGLLinkerTarget: 1
|
||||
webGLThreadsSupport: 0
|
||||
webGLWasmStreaming: 0
|
||||
scriptingDefineSymbols: {}
|
||||
scriptingDefineSymbols:
|
||||
1: UNITY_POST_PROCESSING_STACK_V2
|
||||
4: UNITY_POST_PROCESSING_STACK_V2
|
||||
7: UNITY_POST_PROCESSING_STACK_V2
|
||||
13: UNITY_POST_PROCESSING_STACK_V2
|
||||
14: UNITY_POST_PROCESSING_STACK_V2
|
||||
19: UNITY_POST_PROCESSING_STACK_V2
|
||||
21: UNITY_POST_PROCESSING_STACK_V2
|
||||
25: UNITY_POST_PROCESSING_STACK_V2
|
||||
27: UNITY_POST_PROCESSING_STACK_V2
|
||||
28: UNITY_POST_PROCESSING_STACK_V2
|
||||
29: UNITY_POST_PROCESSING_STACK_V2
|
||||
30: UNITY_POST_PROCESSING_STACK_V2
|
||||
platformArchitecture: {}
|
||||
scriptingBackend: {}
|
||||
il2cppCompilerConfiguration: {}
|
||||
|
@ -13,7 +13,7 @@ TagManager:
|
||||
- UI
|
||||
-
|
||||
-
|
||||
-
|
||||
- PPC
|
||||
-
|
||||
-
|
||||
-
|
||||
|
Loading…
Reference in New Issue
Block a user