Edit bigger power
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@ -121,6 +121,80 @@ NavMeshSettings:
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@ -48,8 +48,8 @@ public class PlayerManager : MonoBehaviour
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saveSpeed = speed;
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saveRunSpeed = runSpeed;
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saveJump = jump;
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saveSize = playerAnimator.transform.localScale;
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savePosition = playerAnimator.transform.localPosition;
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saveSize = transform.localScale;
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savePosition = transform.localPosition;
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saveCameraPosition = Camera.main.transform.localPosition;
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}
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@ -60,7 +60,7 @@ public class PlayerManager : MonoBehaviour
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{
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Application.Quit(0);
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}
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if (actualHealth <= 0)
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if (actualHealth <= 0 || gameObject.transform.position.y < -400.0f)
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{
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playerAnimator.Play("Die");
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}
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@ -88,9 +88,11 @@ public class PlayerManager : MonoBehaviour
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if (startEating)
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{
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float stepSmaller = 0.8f * Time.deltaTime;
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if (powerCubeManager != null) {
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powerCubeManager.transform.localScale = Vector3.Slerp(powerCubeManager.transform.localScale, new Vector3(0.01f, 0.01f, 0.01f), stepSmaller);
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}
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}
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}
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private void FixedUpdate()
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{
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@ -285,19 +287,19 @@ public class PlayerManager : MonoBehaviour
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actualPowerTimes[powerType.GetHashCode() - 1] = Time.time + powerTime;
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if (powerType == PowerCubeManager.PowerType.Bigger)
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{
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saveSize = playerAnimator.transform.localScale;
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savePosition = playerAnimator.transform.localPosition;
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saveSize = transform.localScale;
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savePosition = transform.localPosition;
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saveCameraPosition = Camera.main.transform.localPosition;
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playerAnimator.transform.localScale = new Vector3(
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playerAnimator.transform.localScale.x + power,
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playerAnimator.transform.localScale.y + power,
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playerAnimator.transform.localScale.z + power
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transform.localScale = new Vector3(
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transform.localScale.x + power,
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transform.localScale.y + power,
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transform.localScale.z + power
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);
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playerAnimator.transform.localPosition = new Vector3(
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playerAnimator.transform.localPosition.x,
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playerAnimator.transform.localPosition.y + power * 2,
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playerAnimator.transform.localPosition.z
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transform.localPosition = new Vector3(
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transform.localPosition.x,
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transform.localPosition.y + power * 2,
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transform.localPosition.z
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);
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Camera.main.transform.localPosition = new Vector3(
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Camera.main.transform.localPosition.x,
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@ -327,8 +329,8 @@ public class PlayerManager : MonoBehaviour
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{
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if (actualPowerTimes[0] != 0f && actualPowerTimes[0] < Time.time)
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{
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playerAnimator.transform.localScale = saveSize;
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playerAnimator.transform.localPosition = savePosition;
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transform.localScale = saveSize;
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transform.localPosition = savePosition;
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Camera.main.transform.localPosition = saveCameraPosition;
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actualPowerTimes[0] = 0f;
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}
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@ -14,6 +14,18 @@ public class PowerCubeManager : MonoBehaviour
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void Start()
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{
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if (powerType == PowerType.DubleJump)
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{
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GetComponentInChildren<MeshRenderer>().material.color = Color.cyan;
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}
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if (powerType == PowerType.PushPull)
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{
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GetComponentInChildren<MeshRenderer>().material.color = Color.yellow;
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}
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if (powerType == PowerType.Dash)
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{
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GetComponentInChildren<MeshRenderer>().material.color = Color.white;
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}
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if (powerType == PowerType.Bigger) {
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GetComponentInChildren<MeshRenderer>().material.color = Color.blue;
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}
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