Remake moving in air

This commit is contained in:
haitem
2021-01-30 14:29:14 +01:00
parent 16720de0d1
commit a6971e9669
4 changed files with 32 additions and 61 deletions

View File

@@ -251,7 +251,7 @@ BoxCollider:
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m_Enabled: 1
serializedVersion: 2
m_Size: {x: 0.8, y: 0.8, z: 0.8}
m_Size: {x: 0.9, y: 0.8, z: 0.9}
m_Center: {x: 0, y: -0.2, z: 0}
--- !u!114 &7094923891560833916
MonoBehaviour:

View File

@@ -58,7 +58,7 @@ MeshRenderer:
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
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m_StaticBatchInfo:
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subMeshCount: 0
@@ -90,6 +90,7 @@ GameObject:
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@@ -104,7 +105,7 @@ Transform:
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m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8426673075699058389}
m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 5.38, y: 0.5, z: 0}
m_LocalScale: {x: 0.2, y: 0.2, z: 0.2}
m_Children:
@@ -142,3 +143,18 @@ MeshCollider:
m_Convex: 1
m_CookingOptions: 30
m_Mesh: {fileID: -2432090755550338912, guid: a2c33b905bb71c74aacdeca187b58abf, type: 3}
--- !u!114 &3881240002875110222
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m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
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