Merge branch 'master' of https://git.steelants.cz/GJP/GlobalGameJam-2021
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@ -741,6 +893,165 @@ MonoBehaviour:
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But some
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But some
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times is need else power.'
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times is need else power.'
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you can dash in air. When you double click
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same side button like A + A or D + D'
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m_LocalScale: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 0, y: 0, z: 0}
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m_Father: {fileID: 4992519963305423117}
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m_Father: {fileID: 4992519963305423117}
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m_RootOrder: 1
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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@ -1498,7 +1810,7 @@ PrefabInstance:
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type: 3}
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propertyPath: m_Name
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value: Sign (3)
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objectReference: {fileID: 0}
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type: 3}
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propertyPath: m_IsActive
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value: 0
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_SourcePrefab: {fileID: 100100000, guid: 2784c771a437b7e4cb23176a2e7c3ee3, type: 3}
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--- !u!4 &8094130477220982353 stripped
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|
Transform:
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|
m_CorrespondingSourceObject: {fileID: -8679921383154817045, guid: 2784c771a437b7e4cb23176a2e7c3ee3,
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type: 3}
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m_PrefabInstance: {fileID: 8637510140877474234}
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m_PrefabAsset: {fileID: 0}
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|
@ -140,6 +140,7 @@ MonoBehaviour:
|
|||||||
clip: {fileID: 8300000, guid: 23f58ffff5e98424b82e0a34bfeb8a77, type: 3}
|
clip: {fileID: 8300000, guid: 23f58ffff5e98424b82e0a34bfeb8a77, type: 3}
|
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volume: 0.49
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volume: 0.49
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pitch: 2.19
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pitch: 2.19
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loop: 0
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source: {fileID: 0}
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source: {fileID: 0}
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--- !u!1 &7094923890942819438
|
--- !u!1 &7094923890942819438
|
||||||
GameObject:
|
GameObject:
|
||||||
|
File diff suppressed because it is too large
Load Diff
@ -69,9 +69,15 @@ public class ObjectManager : MonoBehaviour
|
|||||||
{
|
{
|
||||||
detailSign.SetActive(true);
|
detailSign.SetActive(true);
|
||||||
}
|
}
|
||||||
else if (!playerManager.onGround || Input.GetAxisRaw("Horizontal") != 0 || (Input.GetKeyUp(KeyCode.E) && detailSign.activeSelf))
|
else if ((Input.GetAxisRaw("Jump") > 0 || Input.GetAxisRaw("Horizontal") != 0 || Input.GetKeyUp(KeyCode.E)) && detailSign.activeSelf)
|
||||||
{
|
{
|
||||||
detailSign.SetActive(false);
|
detailSign.SetActive(false);
|
||||||
|
if (meshRenderer != null)
|
||||||
|
{
|
||||||
|
meshRenderer.materials[0].DisableKeyword("_EMISSION");
|
||||||
|
meshRenderer.materials[1].SetFloat("_Outline", 0.0f);
|
||||||
|
}
|
||||||
|
this.GetComponent<ObjectManager>().enabled = false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -99,9 +105,11 @@ public class ObjectManager : MonoBehaviour
|
|||||||
{
|
{
|
||||||
if (other.gameObject.tag == "Player")
|
if (other.gameObject.tag == "Player")
|
||||||
{
|
{
|
||||||
if (objectType == ObjectType.Sign)
|
if (objectType == ObjectType.Sign && this.GetComponent<ObjectManager>().enabled)
|
||||||
{
|
{
|
||||||
playerManager = other.gameObject.GetComponent<PlayerManager>();
|
playerManager = other.gameObject.GetComponent<PlayerManager>();
|
||||||
|
meshRenderer.materials[0].EnableKeyword("_EMISSION");
|
||||||
|
meshRenderer.materials[0].SetColor("_EmissionColor", new Color(0.2735849f, 0.2018939f, 0.09162514f) * 0.8f);
|
||||||
meshRenderer.materials[1].SetFloat("_Outline", 2.5f);
|
meshRenderer.materials[1].SetFloat("_Outline", 2.5f);
|
||||||
interact = true;
|
interact = true;
|
||||||
}
|
}
|
||||||
@ -145,6 +153,7 @@ public class ObjectManager : MonoBehaviour
|
|||||||
playerManager.GetComponent<Rigidbody>().useGravity = true;
|
playerManager.GetComponent<Rigidbody>().useGravity = true;
|
||||||
}
|
}
|
||||||
if (meshRenderer != null) {
|
if (meshRenderer != null) {
|
||||||
|
meshRenderer.materials[0].DisableKeyword("_EMISSION");
|
||||||
meshRenderer.materials[1].SetFloat("_Outline", 0.0f);
|
meshRenderer.materials[1].SetFloat("_Outline", 0.0f);
|
||||||
}
|
}
|
||||||
interact = false;
|
interact = false;
|
||||||
|
Loading…
Reference in New Issue
Block a user