Make sprite change in canvas about your ability

This commit is contained in:
haitem
2021-01-31 05:11:44 +01:00
parent a91cb8a6ac
commit bda2349e16
11 changed files with 1670 additions and 111 deletions

View File

@@ -187,6 +187,7 @@ RectTransform:
m_LocalScale: {x: 0, y: 0, z: 0}
m_Children:
- {fileID: 6441971479791151469}
- {fileID: 2000771376}
m_Father: {fileID: 7094923891560833917}
m_RootOrder: 3
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@@ -321,6 +322,80 @@ MonoBehaviour:
m_InputActionsPerSecond: 10
m_RepeatDelay: 0.5
m_ForceModuleActive: 0
--- !u!1 &2000771375
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 2000771376}
- component: {fileID: 2000771378}
- component: {fileID: 2000771377}
m_Layer: 0
m_Name: Image
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &2000771376
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2000771375}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0.0005110779}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 1437810452}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 100, y: 100}
m_Pivot: {x: 0, y: 0}
--- !u!222 &2000771378
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2000771375}
m_CullTransparentMesh: 0
--- !u!114 &2000771377
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2000771375}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 10917, guid: 0000000000000000f000000000000000, type: 0}
m_Type: 1
m_PreserveAspect: 0
m_FillCenter: 1
m_FillMethod: 4
m_FillAmount: 1
m_FillClockwise: 1
m_FillOrigin: 0
m_UseSpriteMesh: 0
m_PixelsPerUnitMultiplier: 1
--- !u!1 &1650025558977010888
GameObject:
m_ObjectHideFlags: 0
@@ -743,6 +818,12 @@ MonoBehaviour:
- {fileID: 2644881069278570743, guid: 94642d7ef8c97e544af1d5ca3596a37f, type: 3}
- {fileID: 7945524436670112111, guid: 2d077f1b027540045b6833e51a067855, type: 3}
- {fileID: 7411583397803452420, guid: d42abe5652faa4543b100c9bf55091a7, type: 3}
powerIcons:
- {fileID: 21300000, guid: b486233fe80c73e41ad238593d9950d7, type: 3}
- {fileID: 21300000, guid: 39371c4e9eb74b4449614b13a886d673, type: 3}
- {fileID: 21300000, guid: 54d88af8950445844b1b95a6339ab8d1, type: 3}
- {fileID: 21300000, guid: 92bad1a4524af17479ce7b274fd4c941, type: 3}
powerImage: {fileID: 2000771377}
dashPower: 40
dashTime: 0.2
--- !u!95 &7009705026125325791