Make sprite change in canvas about your ability
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@ -187,6 +187,7 @@ RectTransform:
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@ -743,6 +818,12 @@ MonoBehaviour:
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--- !u!95 &7009705026125325791
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File diff suppressed because it is too large
Load Diff
@ -2,6 +2,7 @@
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityEngine.UI;
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public class PlayerManager : MonoBehaviour
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{
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@ -22,6 +23,8 @@ public class PlayerManager : MonoBehaviour
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public List<int> activeAbility = new List<int>(); //without ability=0 or null, dubleJump = 1, push/pull = 2, dash = 3, ladder = 4
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public List<GameObject> PowerPrefabs = new List<GameObject>(); //dubleJump = 0, push/pull = 1, dash = 2, ladder = 3
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public List<Sprite> powerIcons = new List<Sprite>(); //dubleJump = 0, push/pull = 1, dash = 2, ladder = 3
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public Image powerImage;
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private bool dubleJump = true;
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private GameObject pushPullObject;
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public float dashPower = 40f;
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@ -118,9 +121,11 @@ public class PlayerManager : MonoBehaviour
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(pushPullObject.transform.right * (run ? runSpeed : speed) * Input.GetAxis("Horizontal") * Time.deltaTime)
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);
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}
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powerImage.sprite = powerIcons[1];
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}
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else if (activeAbility.Count > 0 && activeAbility[0] == 3)
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{
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powerImage.sprite = powerIcons[2];
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if (Input.GetKeyUp(KeyCode.D) || Input.GetKeyUp(KeyCode.A) && !dash)
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{
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if (actualDashTime < Time.time)
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@ -162,6 +167,14 @@ public class PlayerManager : MonoBehaviour
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}
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}
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}
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else if (activeAbility.Count > 0 && activeAbility[0] == 4)
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{
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powerImage.sprite = powerIcons[3];
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}
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else if (activeAbility.Count > 0 && activeAbility[0] == 1)
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{
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powerImage.sprite = powerIcons[0];
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}
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}
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public GameObject GetPushPullObject()
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|
Loading…
Reference in New Issue
Block a user