This commit is contained in:
haitem
2021-01-31 12:07:30 +01:00

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@@ -10,7 +10,7 @@ public class AudioManager : MonoBehaviour
// Start is called before the first frame update
public void Awake()
{
DontDestroyGameobjectOnLoad(gameObject);
DontDestroyOnLoad(gameObject);
foreach (AudioSound c in clips)
{
c.source = gameObject.AddComponent<AudioSource>();