Remake Hans scene
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@ -29,7 +29,7 @@ public class PlayerManager : MonoBehaviour
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private GameObject pushPullObject;
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private float pushPullObjectDistance;
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public float dashPower = 40f;
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public float dashTime = 0.3f;
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public float dashTime = 0.4f;
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private float actualDashTime;
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private int dashButton;
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private bool dash = false;
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@ -114,7 +114,7 @@ public class PlayerManager : MonoBehaviour
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private void FixedUpdate()
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{
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if (!cannotMove && !onLadder)
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if (!cannotMove && (!onLadder || (onLadder && (activeAbility.Count < 0 || activeAbility[0] != 4))))
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{
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Jump();
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}
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@ -274,20 +274,18 @@ public class PlayerManager : MonoBehaviour
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void Move()
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{
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if (onGround || (onLadder && activeAbility.Count > 0 && activeAbility[0] == 4)) {
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rigidBody.MovePosition(
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transform.position +
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(onLadder && activeAbility.Count > 0 && activeAbility[0] == 4 ? (transform.up * speed * Input.GetAxis("Vertical") * Time.deltaTime) : Vector3.zero) +
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(transform.right * (run ? runSpeed : speed) * Input.GetAxis("Horizontal") * Time.deltaTime)
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);;
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}
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}
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void Jump()
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{
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if (Input.GetAxisRaw("Jump") > 0)
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{
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if (rigidBody.velocity.y <= 1 && (onGround || (dubleJump && activeAbility.Count > 0 && activeAbility[0] == 1)))
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if (rigidBody.velocity.y <= 1 && (onGround || (dubleJump && activeAbility.Count > 0 && activeAbility[0] == 1)) )
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{
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if (!onGround)
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{
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@ -295,7 +293,6 @@ public class PlayerManager : MonoBehaviour
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}
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pushPullObject = null;
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rigidBody.AddForce(
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(transform.right * (run ? runSpeed : speed) * 5 * Input.GetAxis("Horizontal") * Time.deltaTime) +
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(transform.up * jump * 10 * Time.deltaTime),
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ForceMode.VelocityChange
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);
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@ -415,25 +412,9 @@ public class PlayerManager : MonoBehaviour
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{
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if (other.tag == "Ground" || other.tag == "Objects")
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{
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if (!onLadder) {
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rigidBody.AddForce(
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(transform.right * (run ? runSpeed : speed) * 5 * Input.GetAxis("Horizontal") * Time.deltaTime) +
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(transform.up * 10 * Time.deltaTime),
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ForceMode.VelocityChange
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);
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}
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onGround = false;
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dash = false;
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}
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if (other.gameObject.GetComponent<ObjectManager>() != null)
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{
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if (other.gameObject.GetComponent<ObjectManager>().objectType == ObjectManager.ObjectType.Ladder) {
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rigidBody.AddForce(
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(transform.right * (run ? runSpeed : speed) * 2.5f * Input.GetAxis("Horizontal") * Time.deltaTime),
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ForceMode.VelocityChange
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);
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}
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}
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if (other.gameObject.GetComponent<PowerCubeManager>() != null)
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{
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interact = false;
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@ -11,6 +11,9 @@ EditorBuildSettings:
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path: Assets/Scenes/Levels/Level1_Release.unity
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guid: 326dea585e0ea574389529eaae8a0ab4
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path: Assets/Scenes/Levels/Hans.unity
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guid: 5bd5cae5450d4864e9aa9a1fcc849adb
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path: Assets/Scenes/Menu/FinalMenu.unity
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guid: e728960f94bcba84089c530dec85aa8d
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|
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